UE2:UnrealPlayer (UT2003)
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Object >> Actor >> Controller >> PlayerController >> UnrealPlayer |
- Package:
- UnrealGame
- Direct subclasses:
- CinematicPlayer, DemoRecSpectator, XPlayer
- This class in other games:
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UnrealPlayer.
Properties
Property group 'UnrealPlayer'
LastKillTime
Type: float
MultiKillLevel
Type: int
Internal variables
bDisplayLoser
Type: bool
bDisplayWinner
Type: bool
bLatecomer
Type: bool
entered multiplayer game after game started
bRising
Type: bool
CustomizedAnnouncerPack
Type: string
Modifiers: globalconfig
LastTaunt
Type: int
LastTauntAnimTime
Type: float
LastWhispTime
Type: float
PathWhisps
Type: class<WillowWhisp>
Array size: 2
Default value, index 0: Class'UnrealGame.WillowWhisp'
Default value, index 1: Class'UnrealGame.WillowWhisp'
Default values
Property | Value |
---|---|
PlayerReplicationInfoClass | Class'UnrealGame.TeamPlayerReplicationInfo' |
Functions
Exec functions
BasePath
ChangeLoadout
CycleLoadout
DropFlag
RandomTaunt
ShowAI
SoakBots
Taunt
Events
PostBeginPlay
Overrides: PlayerController.PostBeginPlay
Other instance functions
AutoTaunt
Overrides: Controller.AutoTaunt
AwardAdrenaline
Overrides: Controller.AwardAdrenaline
ClientDelayedAnnouncement
ClientPlayTakeHit
ClientSendCombos
ClientSendMultiKills
ClientSendSprees
ClientSendStats
ClientSendWeapon
CustomizeAnnouncer
Overrides: PlayerController.CustomizeAnnouncer
DontReuseTaunt
Overrides: Controller.DontReuseTaunt
GetMessageIndex
Overrides: Controller.GetMessageIndex
LogMultiKills
NotifyTakeHit
Overrides: Controller.NotifyTakeHit
PlayStartupMessage
PlayWinMessage
Possess
Overrides: PlayerController.Possess
PreloadCustomAnnouncer
ServerChangeLoadout
ServerDropFlag
ServerGetNextWeaponStats
ServerShowPathToBase
ServerSpectate
ServerTaunt
ServerUpdateStatArrays
ServerUpdateStats
SoakPause
States
Dead
Inherits from: PlayerController.Dead
Ignores: HearNoise, KilledBy, SeePlayer, SwitchWeapon
Dead.Fire
Overrides: PlayerController.Dead.Fire
PlayerWalking
Inherits from: PlayerController.PlayerWalking
PlayerWalking.NotifyLanded
Overrides: PlayerController.NotifyLanded (global)
PlayerWalking.ProcessMove
Overrides: PlayerController.PlayerWalking.ProcessMove