Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel
UE2:UnrealTeamInfo (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Info >> ReplicationInfo >> TeamInfo >> UnrealTeamInfo |
Contents
- 1 Properties
- 2 Instance functions
- 2.1 AddNamedBot
- 2.2 AddRandomPlayer
- 2.3 AddToTeam
- 2.4 AllBotsSpawned
- 2.5 AlreadyExistsEntry
- 2.6 BelongsOnTeam
- 2.7 ChooseBotClass
- 2.8 FillPlayerTeam
- 2.9 GetNamedBot
- 2.10 GetNextBot
- 2.11 GetRandomPlayer
- 2.12 Initialize
- 2.13 NeedsBotMoreThan
- 2.14 NextLoadOut
- 2.15 OverrideInitialBots
- 2.16 RemoveFromTeam
- 2.17 Reset
- 2.18 SetBotOrders
- Package:
- UnrealGame
- Direct subclasses:
- DMRoster, XTeamRoster
- This class in other games:
- UT2003
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UnrealTeamInfo. includes list of bots on team for multiplayer games
Properties[edit]
Property group 'UnrealTeamInfo'[edit]
AllowedTeamMembers[edit]
Type: class<UnrealPawn>
Array size: 32
DefaultRosterEntry[edit]
Type: RosterEntry
Roster[edit]
Type: array<RosterEntry>
Modifiers: export, editinline
TeamAlliance[edit]
Type: byte
Internal variables[edit]
AI[edit]
Type: TeamAI
CurrentObjectiveProgress[edit]
Type: float
If team didn't beat all the objective, keep the progress of the current one
DesiredTeamSize[edit]
Type: int
Default value: 8
HudTeamColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LastObjectiveTime[edit]
Type: int
Time when last objective was disabled
ObjectivesDisabledCount[edit]
Type: int
Number of objectives disabled
RosterNames[edit]
TeamSymbolName[edit]
Type: string
Instance functions[edit]
AddNamedBot[edit]
function AddNamedBot (string BotName)
AddRandomPlayer[edit]
function AddRandomPlayer ()
AddToTeam[edit]
function bool AddToTeam (Controller Other)
Overrides: TeamInfo.AddToTeam
AllBotsSpawned[edit]
function bool AllBotsSpawned ()
AlreadyExistsEntry[edit]
BelongsOnTeam[edit]
Overrides: TeamInfo.BelongsOnTeam
ChooseBotClass[edit]
function RosterEntry ChooseBotClass (optional string botName)
FillPlayerTeam[edit]
function FillPlayerTeam (GameProfile G)
GetNamedBot[edit]
function RosterEntry GetNamedBot (string botName)
GetNextBot[edit]
function RosterEntry GetNextBot ()
GetRandomPlayer[edit]
function RosterEntry GetRandomPlayer ()
Initialize[edit]
function Initialize (int TeamBots)
NeedsBotMoreThan[edit]
function bool NeedsBotMoreThan (UnrealTeamInfo T)
NextLoadOut[edit]
OverrideInitialBots[edit]
RemoveFromTeam[edit]
function RemoveFromTeam (Controller Other)
Overrides: TeamInfo.RemoveFromTeam
Reset[edit]
function Reset ()
Overrides: Actor.Reset
SetBotOrders[edit]
function SetBotOrders (Bot NewBot, RosterEntry R)