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UE2:UseProjector (U2)

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U2 Object >> Actor >> Projector >> UseProjector
Package: 
Engine

UseProjector

Default values[edit]

Property Value
bProjectActor False
bProjectBSP False
bProjectOnAlpha True
bProjectOnUnlit True
bProjectParticles False
bProjectStaticMesh False
bProjectTerrain False
bStatic False
CullDistance 1024.0
FrameBufferBlendingOp PB_Add

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Projector.PostBeginPlay


Tick[edit]

event Tick (float DeltaTime)

Overrides: Actor.Tick


Touch[edit]

simulated event Touch (Actor Other)

Overrides: Projector.Touch


Trigger[edit]

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


Untouch[edit]

simulated event Untouch (Actor Other)

Overrides: Projector.Untouch


UnTrigger[edit]

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger