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UE2:UseProjector (U2)
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UseProjector
Default values[edit]
Property | Value |
---|---|
bProjectActor | False |
bProjectBSP | False |
bProjectOnAlpha | True |
bProjectOnUnlit | True |
bProjectParticles | False |
bProjectStaticMesh | False |
bProjectTerrain | False |
bStatic | False |
CullDistance | 1024.0 |
FrameBufferBlendingOp | PB_Add |
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
Tick[edit]
event Tick (float DeltaTime)
Overrides: Actor.Tick
Touch[edit]
simulated event Touch (Actor Other)
Overrides: Projector.Touch
Trigger[edit]
Overrides: Actor.Trigger
Untouch[edit]
simulated event Untouch (Actor Other)
Overrides: Projector.Untouch
UnTrigger[edit]
Overrides: Actor.UnTrigger