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UE2:UtilGame (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Static functions
- 1.1 ActorLookingAt
- 1.2 AddAllAmmoPercent
- 1.3 DumpInventory
- 1.4 FindActorByName
- 1.5 FindNearestLandmark
- 1.6 GetClosestOfClass
- 1.7 GetInventoryItem
- 1.8 GetNamedActor
- 1.9 GetNamedOrHitActor
- 1.10 GetRotatedFireStart
- 1.11 GiveInventory
- 1.12 GiveInventoryClass
- 1.13 GiveInventoryString
- 1.14 IsInViewCos
- 1.15 MakeShake
- 1.16 ScaleAmmoResupplyRate
- 1.17 SetTeamSkin
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UtilGame.uc $Author: Mfox $ $Date: 1/05/03 8:45p $ $Revision: 38 $ NEW: file
Static functions[edit]
ActorLookingAt[edit]
AddAllAmmoPercent[edit]
DumpInventory[edit]
FindActorByName[edit]
static final function bool FindActorByName (Actor SearchingActor, name ActorName, out Actor FoundActor)
FindNearestLandmark[edit]
GetClosestOfClass[edit]
GetInventoryItem[edit]
static final function Inventory GetInventoryItem (Pawn InventoryHolder, class<Inventory> InventoryType)
GetNamedActor[edit]
static final function Actor GetNamedActor (Actor InstanceActor, name N, optional bool bTryClassMatch, optional bool bAllowUnSafe)
GetNamedOrHitActor[edit]
static final function Actor GetNamedOrHitActor (Controller C, optional name TargetName, optional bool bTraceVisibleNonColliding, optional bool bTryClassMatch)
GetRotatedFireStart[edit]
static final function Object.Vector GetRotatedFireStart (Pawn SourcePawn, Object.Vector SourceLocation, Object.Rotator TargetRotation, Object.Vector FireOffset)
GiveInventory[edit]
GiveInventoryClass[edit]
GiveInventoryString[edit]
static final function Inventory GiveInventoryString (Pawn TargetPawn, coerce string InventoryString)
IsInViewCos[edit]
MakeShake[edit]
static final function MakeShake (Actor Context, Object.Vector ShakeLocation, float ShakeRadius, float ShakeMagnitude, optional float ShakeDuration)