The three virtues of a programmer: Laziness, Impatience, and Hubris. – Larry Wall
UE2:UtilGame (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- 1 Static functions
- 1.1 ActorLookingAt
- 1.2 AddAllAmmoPercent
- 1.3 DumpInventory
- 1.4 FindActorByName
- 1.5 FindNearestLandmark
- 1.6 GetClosestOfClass
- 1.7 GetInventoryItem
- 1.8 GetNamedActor
- 1.9 GetNamedOrHitActor
- 1.10 GetRotatedFireStart
- 1.11 GiveInventory
- 1.12 GiveInventoryClass
- 1.13 GiveInventoryString
- 1.14 IsInViewCos
- 1.15 MakeShake
- 1.16 ScaleAmmoResupplyRate
- 1.17 SetTeamSkin
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UtilGame.uc $Author: Mfox $ $Date: 1/05/03 8:45p $ $Revision: 38 $ NEW: file
Static functions
ActorLookingAt
AddAllAmmoPercent
DumpInventory
FindActorByName
static final function bool FindActorByName (Actor SearchingActor, name ActorName, out Actor FoundActor)
FindNearestLandmark
GetClosestOfClass
GetInventoryItem
static final function Inventory GetInventoryItem (Pawn InventoryHolder, class<Inventory> InventoryType)
GetNamedActor
static final function Actor GetNamedActor (Actor InstanceActor, name N, optional bool bTryClassMatch, optional bool bAllowUnSafe)
GetNamedOrHitActor
static final function Actor GetNamedOrHitActor (Controller C, optional name TargetName, optional bool bTraceVisibleNonColliding, optional bool bTryClassMatch)
GetRotatedFireStart
static final function Object.Vector GetRotatedFireStart (Pawn SourcePawn, Object.Vector SourceLocation, Object.Rotator TargetRotation, Object.Vector FireOffset)
GiveInventory
GiveInventoryClass
GiveInventoryString
static final function Inventory GiveInventoryString (Pawn TargetPawn, coerce string InventoryString)
IsInViewCos
MakeShake
static final function MakeShake (Actor Context, Object.Vector ShakeLocation, float ShakeRadius, float ShakeMagnitude, optional float ShakeDuration)