My program doesn't have bugs. It just develops random features.
UE2:VariablePerParticleGravity (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- ParticleSystems
- Within class:
- ParticleGenerator
- This class in other games:
- U2XMP
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
$Author: Aleiby $ $Date: 2/25/02 8:19p $ $Revision: 2 $ Name: VariablePerParticleGravity.uc Author: Aaron R Leiby Date: 27 July 2000 Description: How to use this class:
Properties[edit]
Property group 'VariablePerParticleGravity'[edit]
ChangeTime[edit]
Type: Object.Range
Default value:
Member | Value |
---|---|
A | 1.0 |
B | 1.0 |
EndGravity[edit]
Type: Object.Range
StartGravity[edit]
Type: Object.Range
Default values[edit]
Property | Value |
---|---|
Priority | 50.0 |