Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:VehicleExplosion (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Jump to: navigation, search
U2 Object >> Actor >> VehicleExplosion
Package: 
Vehicles

null

Properties[edit]

TimeToDie[edit]

Type: float


VehicleExplosionType[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
bCollideActors True
DrawType DT_None
RemoteRole ROLE_SimulatedProxy

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Tick[edit]

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick