I'm a doctor, not a mechanic
UE2:VehicleHusk (U2)
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Object >> Actor >> Decoration >> VehicleHusk |
- Package:
- Vehicles
- Direct subclasses:
- HarbingerHusk, JuggernautHusk, RaptorHusk
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Properties
Property group 'VehicleHusk'
ExplosionTemplate
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_Explosion_FX.ParticleSalamander0'
SmokeTemplate
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_Damage_FX.ParticleSalamander4'
Internal variables
bExplode
Type: bool
Smoke
Type: ParticleGenerator
Default values
Property | Value | ||||
---|---|---|---|---|---|
bAutoAlignToTerrain | True | ||||
bBlockActors | False | ||||
bBlockKarma | False | ||||
bBlockPlayers | False | ||||
bCollideActors | False | ||||
bCollideWorld | True | ||||
bNetTemporary | True | ||||
bShouldBaseAtStartup | False | ||||
bStatic | False | ||||
bUnlit | True | ||||
bWorldGeometry | False | ||||
DrawType | DT_StaticMesh | ||||
LifeSpan | 20.0 | ||||
Mass | 20000.0 | ||||
Physics | PHYS_Falling | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
Velocity |
|
Events
Destroyed
simulated event Destroyed ()
Overrides: Decoration.Destroyed
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay