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UE2:VehicleHusk (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Decoration >> VehicleHusk |
- Package:
- Vehicles
- Direct subclasses:
- HarbingerHusk, JuggernautHusk, RaptorHusk
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
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Properties[edit]
Property group 'VehicleHusk'[edit]
ExplosionTemplate[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_Explosion_FX.ParticleSalamander0'
SmokeTemplate[edit]
Type: ParticleGenerator
Default value: ParticleSalamander'Vehicle_Damage_FX.ParticleSalamander4'
Internal variables[edit]
bExplode[edit]
Type: bool
Smoke[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value | ||||
---|---|---|---|---|---|
bAutoAlignToTerrain | True | ||||
bBlockActors | False | ||||
bBlockKarma | False | ||||
bBlockPlayers | False | ||||
bCollideActors | False | ||||
bCollideWorld | True | ||||
bNetTemporary | True | ||||
bShouldBaseAtStartup | False | ||||
bStatic | False | ||||
bUnlit | True | ||||
bWorldGeometry | False | ||||
DrawType | DT_StaticMesh | ||||
LifeSpan | 20.0 | ||||
Mass | 20000.0 | ||||
Physics | PHYS_Falling | ||||
RemoteRole | ROLE_SimulatedProxy | ||||
Velocity |
|
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Decoration.Destroyed
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
PostNetBeginPlay[edit]
simulated event PostNetBeginPlay ()
Overrides: Actor.PostNetBeginPlay