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UE2:Vehicles.MortarProjectile (U2)

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U2 Object >> Actor >> Projectile >> MortarProjectile
Package: 
Vehicles

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Properties[edit]

Property group 'MortarProjectile'[edit]

ExplosionEffect[edit]

Type: ParticleGenerator


ExplosionSound[edit]

Type: Sound


ShakeDuration[edit]

Type: float


Default value: 0.5

ShakeMagnitude[edit]

Type: float


Default value: 120.0

ShakeRadius[edit]

Type: float


Default value: 1400.0

Internal variables[edit]

bExploded[edit]

Type: bool


bParticlesDoDamage[edit]

Type: bool


P[edit]

Type: ParticleGenerator


Trail[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
AmbientGlow 96
AmbientSound Sound'WeaponsA.GrenadeLauncher.GL_Grenade'
bFixedRotationDir True
BounceSound Sound'WeaponsA.GrenadeLauncher.GL_Bounce'
Damage 1600.0
DamageRadius 1600.0
DrawScale 10.0
DrawType DT_StaticMesh
LifeSpan 9.0
MaxSpeed 38400.0
MomentumTransfer 296000.0
MyDamageType Class'U2.MortarDamage'
Physics PHYS_Falling
RotationRate
Member Value
Roll 65536
SoundPitch 100
SoundRadius 120.0
SoundVolume 255
Speed 38400.0
StaticMesh StaticMesh'343M.Projectiles.Grenade'
TransientSoundRadius 800.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


PreBeginPlay[edit]

simulated event PreBeginPlay ()

Overrides: Projectile.PreBeginPlay


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode