My program doesn't have bugs. It just develops random features.

UE2:Vehicles.MultiRocketProjectile (U2)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 09:11, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
U2 Object >> Actor >> Projectile >> MultiRocketProjectile
Package: 
Vehicles

null

Properties[edit]

Property group 'MultiRocketProjectile'[edit]

ExplodeSound[edit]

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'

ShakeDuration[edit]

Type: float


Default value: 0.3

ShakeMagnitude[edit]

Type: float


Default value: 20.0

ShakeRadius[edit]

Type: float


Default value: 512.0

Internal variables[edit]

bExploded[edit]

Type: bool


Trail[edit]

Type: ParticleGenerator


Default values[edit]

Property Value
Damage 100.0
DamageRadius 190.0
DrawScale 2.0
DrawType DT_StaticMesh
LifeSpan 12.0
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
MaxSpeed 2400.0
MomentumTransfer 80000.0
MyDamageType Class'U2.RocketDamage'
SoundPitch 100
SoundRadius 30.0
SoundVolume 255
SpawnSound Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
Speed 2400.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Small'
TransientSoundRadius 500.0

Functions[edit]

Events[edit]

Destroyed[edit]

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn[edit]

event bool EncroachingOn (Actor Other)

Overrides: Projectile.EncroachingOn


PostBeginPlay[edit]

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Touch[edit]

simulated event Touch (Actor Other)

Overrides: Projectile.Touch


Other instance functions[edit]

Explode[edit]

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode