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UE2:Viewport (UT2004)
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Object >> Player >> Viewport (native-only) |
Contents
The player class for local players. Since it is a purely native class, it does not expose any additional members for use at the UnrealScript level.
Usage[edit]
The most common use for this class in custom UnrealScript code is to check whether a certain PlayerController belongs to the local player by typecasting its Player variable:
if (Viewport(SomePlayerController.Player) != None) { // SomePlayerController is the local player }
Since splitscreen mode is not supported, there can be only a single PlayerController whose Player variable references a Viewport object. On a dedicated server there is never any local player.
See also[edit]
- NetConnection - the player class for remote players
- LevelInfo.GetLocalPlayerController() - returns the local PlayerController (if any)