Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE2:Vignette (UT2003)

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UT2003 Object >> Actor >> Vignette
Package: 
Engine
Direct subclasses:
TestVignette, UT2LoadingPageBase
This class in other games:
UT2004

null

Properties

Property group 'Vignette'

MapName

Type: string


Default values

Property Value
bGameRelevant True
bNetTemporary True
bUnlit True
CollisionHeight 0.0
CollisionRadius 0.0
DrawType DT_None
RemoteRole ROLE_None

Events

DrawVignette

simulated event DrawVignette (Canvas C, float Progress)


Init

simulated event Init ()