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UE2:TestVignette (UT2003)

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UT2003 Object >> Actor >> Vignette >> TestVignette
Package: 
XInterface
This class in other games:
UT2004

null

Properties[edit]

Property group 'TestVignette'[edit]

Background[edit]

Type: Texture

Modifiers: transient


Backgrounds[edit]

Type: string

Array size: 3


Default value, index 0: "InterfaceContent.Backgrounds.bg09"

Default value, index 1: "InterfaceContent.Backgrounds.bg10"

Default value, index 2: "InterfaceContent.Backgrounds.bg11"

LoadingColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 255
G 255
R 255

LoadingFontFont[edit]

Type: Font


LoadingFontName[edit]

Type: string

Modifiers: localized


Default value: "UT2003Fonts.FontLarge"

LoadingPosX[edit]

Type: float


Default value: 0.5

LoadingPosY[edit]

Type: float


Default value: 0.65

LoadingString[edit]

Type: string

Modifiers: localized


Default value: ". . . L O A D I N G . . ."

[edit]

Type: Texture


Default value: Texture'InterfaceContent.Logos.Logo'

LogoPosX[edit]

Type: float


Default value: 0.49

LogoPosY[edit]

Type: float


Default value: 0.25

LogoScaleX[edit]

Type: float


Default value: 0.5

LogoScaleY[edit]

Type: float


Default value: 0.5

MapPosY[edit]

Type: float


Default value: 0.725

Functions[edit]

Events[edit]

DrawVignette[edit]

simulated event DrawVignette (Canvas C, float Progress)

Overrides: Vignette.DrawVignette


Init[edit]

simulated event Init ()

Overrides: Vignette.Init


Other instance functions[edit]

LoadLoadingFont[edit]

simulated function Font LoadLoadingFont ()


ScreenText[edit]

simulated function ScreenText (Canvas C, string Text, float posX, float posY, float ScaleX, float ScaleY)