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UE2:TestVignette (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- XInterface
- This class in other games:
- UT2003
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Properties[edit]
Property group 'TestVignette'[edit]
Background[edit]
Type: Texture
Modifiers: transient
Backgrounds[edit]
Modifiers: config
LoadingColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 255 |
G | 255 |
R | 255 |
LoadingFontFont[edit]
Type: Font
LoadingFontName[edit]
Type: string
Modifiers: localized
Default value: "UT2003Fonts.FontLarge"
LoadingPivot[edit]
Type: Object.EDrawPivot
Default value: DP_MiddleMiddle
LoadingPosX[edit]
Type: float
Default value: 0.5
LoadingPosY[edit]
Type: float
Default value: 0.65
LoadingString[edit]
Type: string
Modifiers: localized
Default value: ". . . L O A D I N G . . ."
Logo[edit]
Type: Texture
Default value: Texture'InterfaceContent.Logos.Logo'
LogoPosX[edit]
Type: float
Default value: 0.49
LogoPosY[edit]
Type: float
Default value: 0.25
LogoScaleX[edit]
Type: float
Default value: 0.5
LogoScaleY[edit]
Type: float
Default value: 0.5
MapPosY[edit]
Type: float
Default value: 0.725
Functions[edit]
Events[edit]
DrawVignette[edit]
Overrides: Vignette.DrawVignette
Init[edit]
simulated event Init ()
Overrides: Vignette.Init
Other instance functions[edit]
LoadLoadingFont[edit]
simulated function Font LoadLoadingFont ()
ScreenText[edit]
simulated function ScreenText (Canvas C, string Text, float posX, float posY, float ScaleX, float ScaleY)