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UE2:VotingHandler (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- XVotingHandler
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Class: Engine.VotingHandler
Base class for the VotingHandler that handles the server side of map and kick voting.
Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved
Structs[edit]
AccumulationData[edit]
KickVoteScore[edit]
MapHistoryInfo[edit]
- string M
- MapName - Used short/single character var names to keep ini file smaller
- int P
- Play count. Number of times map has been played
- int S
- Sequence. The order in which the map was played
- string G
- per map game options
- string U
- per map mutators
MapVoteGameConfig[edit]
- string GameClass
- code class of game type. XGame.xDeathMatch
- string Prefix
- MapName Prefix. DM, CTF, BR etc.
- string Acronym
- Game Acronym (appended to map names in messages to help identify game type for map)
- string GameName
- Name or Title of the game type. "DeathMatch", "Capture The Flag"
- string Mutators
- Mutators to load with this gametype. "XGame.MutInstaGib,UnrealGame.MutBigHead,UnrealGame.MutLowGrav"
- string Options
- Game Options
MapVoteGameConfigLite[edit]
- string GameClass
- code class of game type. XGame.xDeathMatch
- string Prefix
- MapName Prefix. DM, CTF, BR etc.
- string GameName
- Name or Title of the game type. "DeathMatch", "Capture The Flag"
MapVoteMapList[edit]
MapVoteScore[edit]
Functions[edit]
Static functions[edit]
FillPlayInfo[edit]
static function FillPlayInfo (PlayInfo PlayInfo)
Overrides: Info.FillPlayInfo
IsEnabled[edit]
static function bool IsEnabled ()
Instance functions[edit]
AddConfigArrayItem[edit]
DeleteConfigArrayItem[edit]
GetConfigArrayColumnTitle[edit]
GetConfigArrayData[edit]
GetConfigArrayItemCount[edit]
GetServerDetails[edit]
function GetServerDetails (out GameInfo.ServerResponseLine ServerState)
HandleRestartGame[edit]
function bool HandleRestartGame ()
PlayerExit[edit]
function PlayerExit (Controller Exiting)
PlayerJoin[edit]
function PlayerJoin (PlayerController Player)
ReloadAll[edit]
function ReloadAll (optional bool bParam)
UpdateConfigArrayItem[edit]
function UpdateConfigArrayItem (string ConfigArrayName, int RowIndex, int ColumnIndex, string NewValue)