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UE2:VotingHandler (UT2004)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclass:
- XVotingHandler
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Class: Engine.VotingHandler
Base class for the VotingHandler that handles the server side of map and kick voting.
Written by Bruce Bickar (c) 2003, Epic Games, Inc. All Rights Reserved
Structs
AccumulationData
KickVoteScore
MapHistoryInfo
- string M
- MapName - Used short/single character var names to keep ini file smaller
- int P
- Play count. Number of times map has been played
- int S
- Sequence. The order in which the map was played
- string G
- per map game options
- string U
- per map mutators
MapVoteGameConfig
- string GameClass
- code class of game type. XGame.xDeathMatch
- string Prefix
- MapName Prefix. DM, CTF, BR etc.
- string Acronym
- Game Acronym (appended to map names in messages to help identify game type for map)
- string GameName
- Name or Title of the game type. "DeathMatch", "Capture The Flag"
- string Mutators
- Mutators to load with this gametype. "XGame.MutInstaGib,UnrealGame.MutBigHead,UnrealGame.MutLowGrav"
- string Options
- Game Options
MapVoteGameConfigLite
- string GameClass
- code class of game type. XGame.xDeathMatch
- string Prefix
- MapName Prefix. DM, CTF, BR etc.
- string GameName
- Name or Title of the game type. "DeathMatch", "Capture The Flag"
MapVoteMapList
MapVoteScore
Functions
Static functions
FillPlayInfo
static function FillPlayInfo (PlayInfo PlayInfo)
Overrides: Info.FillPlayInfo
IsEnabled
static function bool IsEnabled ()
Instance functions
AddConfigArrayItem
DeleteConfigArrayItem
GetConfigArrayColumnTitle
GetConfigArrayData
GetConfigArrayItemCount
GetServerDetails
function GetServerDetails (out GameInfo.ServerResponseLine ServerState)
HandleRestartGame
function bool HandleRestartGame ()
PlayerExit
function PlayerExit (Controller Exiting)
PlayerJoin
function PlayerJoin (PlayerController Player)
ReloadAll
function ReloadAll (optional bool bParam)
UpdateConfigArrayItem
function UpdateConfigArrayItem (string ConfigArrayName, int RowIndex, int ColumnIndex, string NewValue)