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UE2:WeaponPanel (U2)
Contents
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$Author: Mbaldwin $ $Date: 10/29/02 11:41p $ $Revision: 2 $ Name: WeaponPanel.uc Author: Mike Baldwin Date: 25 June 2001 Description: Used to store various needed UnrealScript functions for the UI. Notes: How to use this class:
Constants[edit]
ShowPanelEvent[edit]
Value: "ShowWeaponPanel"
HidePanelEvent[edit]
Value: "HideWeaponPanel"
ShowTrayEvent[edit]
Value: "ShowWeaponTray"
HideTrayEvent[edit]
Value: "HideWeaponTray"
AddAllEvent[edit]
Value: "AddAllWeapons"
RemoveAllEvent[edit]
Value: "RemoveAllWeapons"
HiliteAllEvent[edit]
Value: "HiliteAllWeapons"
UnHiliteAllEvent[edit]
Value: "UnHiliteAllWeapons"
AddPrefix[edit]
Value: "AddWeapon"
RemovePrefix[edit]
Value: "RemoveWeapon"
HilitePrefix[edit]
Value: "HiliteWeapon"
UnHilitePrefix[edit]
Value: "UnHiliteWeapon"
Sep[edit]
Value: "_"
UnknownID[edit]
Value: "??"
Properties[edit]
Property group 'WeaponPanel'[edit]
bShown[edit]
Type: bool
Is the weapon panel showing?
bTrayShown[edit]
Type: byte
Array size: 6
Is a particular weapon tray showing? (Hack: Inventory groups go 1..5)
TimeShownMax[edit]
Type: float
Max time before weapon panel hides itself
Default value: 3.0
Internal variables[edit]
TimeShown[edit]
Type: float
Time that the weapon panel has been up
Functions[edit]
Events[edit]
Constructed[edit]
Overrides: Object.Constructed