My program doesn't have bugs. It just develops random features.
UE2:Weapons.MultiRocketProjectile (U2)
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Object >> Actor >> Projectile >> MultiRocketProjectile |
Contents
- Package:
- Weapons
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Properties[edit]
Property group 'MultiRocketProjectile'[edit]
ExplodeSound[edit]
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
ShakeDuration[edit]
Type: float
Default value: 0.3
ShakeMagnitude[edit]
Type: float
Default value: 20.0
ShakeRadius[edit]
Type: float
Default value: 512.0
Internal variables[edit]
bExploded[edit]
Type: bool
Trail[edit]
Type: ParticleGenerator
Default values[edit]
Property | Value |
---|---|
Damage | 100.0 |
DamageRadius | 190.0 |
DrawType | DT_StaticMesh |
LifeSpan | 12.0 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6.0 |
LightType | LT_Steady |
MaxSpeed | 2400.0 |
MomentumTransfer | 80000.0 |
MyDamageType | Class'U2.RocketDamage' |
SoundPitch | 100 |
SoundRadius | 30.0 |
SoundVolume | 255 |
SpawnSound | Sound'WeaponsA.RocketLauncher.RL_ExplodeMini' |
Speed | 2400.0 |
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Small' |
TransientSoundRadius | 500.0 |
Functions[edit]
Events[edit]
Destroyed[edit]
simulated event Destroyed ()
Overrides: Actor.Destroyed
EncroachingOn[edit]
Overrides: Projectile.EncroachingOn
PostBeginPlay[edit]
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Touch[edit]
simulated event Touch (Actor Other)
Overrides: Projectile.Touch
Other instance functions[edit]
Explode[edit]
Overrides: Projectile.Explode