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UE2:Weapons.MultiRocketProjectile (U2)

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U2 Object >> Actor >> Projectile >> MultiRocketProjectile
Package: 
Weapons

null

Properties

Property group 'MultiRocketProjectile'

ExplodeSound

Type: Sound


Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'

ShakeDuration

Type: float


Default value: 0.3

ShakeMagnitude

Type: float


Default value: 20.0

ShakeRadius

Type: float


Default value: 512.0

Internal variables

bExploded

Type: bool


Trail

Type: ParticleGenerator


Default values

Property Value
Damage 100.0
DamageRadius 190.0
DrawType DT_StaticMesh
LifeSpan 12.0
LightBrightness 255.0
LightEffect LE_NonIncidence
LightHue 28
LightRadius 6.0
LightType LT_Steady
MaxSpeed 2400.0
MomentumTransfer 80000.0
MyDamageType Class'U2.RocketDamage'
SoundPitch 100
SoundRadius 30.0
SoundVolume 255
SpawnSound Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
Speed 2400.0
StaticMesh StaticMesh'343M.Projectiles.Rocket_Small'
TransientSoundRadius 500.0

Functions

Events

Destroyed

simulated event Destroyed ()

Overrides: Actor.Destroyed


EncroachingOn

event bool EncroachingOn (Actor Other)

Overrides: Projectile.EncroachingOn


PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Touch

simulated event Touch (Actor Other)

Overrides: Projectile.Touch


Other instance functions

Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal, Actor HitActor)

Overrides: Projectile.Explode