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UE2:Weapons.MultiRocketProjectile (U2)
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Object >> Actor >> Projectile >> MultiRocketProjectile |
Contents
- Package:
- Weapons
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Properties
Property group 'MultiRocketProjectile'
ExplodeSound
Type: Sound
Default value: Sound'WeaponsA.RocketLauncher.RL_ExplodeMini'
ShakeDuration
Type: float
Default value: 0.3
ShakeMagnitude
Type: float
Default value: 20.0
ShakeRadius
Type: float
Default value: 512.0
Internal variables
bExploded
Type: bool
Trail
Type: ParticleGenerator
Default values
Property | Value |
---|---|
Damage | 100.0 |
DamageRadius | 190.0 |
DrawType | DT_StaticMesh |
LifeSpan | 12.0 |
LightBrightness | 255.0 |
LightEffect | LE_NonIncidence |
LightHue | 28 |
LightRadius | 6.0 |
LightType | LT_Steady |
MaxSpeed | 2400.0 |
MomentumTransfer | 80000.0 |
MyDamageType | Class'U2.RocketDamage' |
SoundPitch | 100 |
SoundRadius | 30.0 |
SoundVolume | 255 |
SpawnSound | Sound'WeaponsA.RocketLauncher.RL_ExplodeMini' |
Speed | 2400.0 |
StaticMesh | StaticMesh'343M.Projectiles.Rocket_Small' |
TransientSoundRadius | 500.0 |
Functions
Events
Destroyed
simulated event Destroyed ()
Overrides: Actor.Destroyed
EncroachingOn
Overrides: Projectile.EncroachingOn
PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Touch
simulated event Touch (Actor Other)
Overrides: Projectile.Touch
Other instance functions
Explode
Overrides: Projectile.Explode