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UE2:XDeathMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> XDeathMessage |
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A Death Message.
Switch 0: Kill RelatedPRI_1 is the Killer. RelatedPRI_2 is the Victim. OptionalObject is the DamageType Class.
Properties[edit]
Property group 'Message'[edit]
KilledString[edit]
Type: string
Modifiers: localized
Default value: "was killed by"
SomeoneString[edit]
Type: string
Modifiers: localized
Default value: "someone"
Internal variables[edit]
bNoConsoleDeathMessages[edit]
Type: bool
Modifiers: config
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bIsSpecial | False | ||||||||||
ChildMessage | Class'XGame.xKillerMessagePlus' | ||||||||||
DrawColor |
|
Static functions[edit]
ClientReceive[edit]
static function ClientReceive (PlayerController P, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.ClientReceive
GetConsoleColor[edit]
static function Object.Color GetConsoleColor (PlayerReplicationInfo RelatedPRI_1)
Overrides: LocalMessage.GetConsoleColor
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString