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UE2:XDomMessage (UT2004)
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Object >> Actor >> Info >> LocalMessage >> XDomMessage |
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xDomMessage.
Properties[edit]
Property group 'Message'[edit]
BlueColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
EnemyControlsBothPointsString[edit]
Type: string
Modifiers: localized
Default value: "The enemy controls both points!"
RedColor[edit]
Type: Object.Color
Default value:
Member | Value |
---|---|
A | 255 |
B | 0 |
G | 255 |
R | 255 |
YouControlBothPointsString[edit]
Type: string
Modifiers: localized
Default value: "Your team controls both points!"
Default values[edit]
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bFadeMessage | True | ||||||||||
bIsConsoleMessage | False | ||||||||||
bIsUnique | True | ||||||||||
DrawColor |
|
||||||||||
FontSize | 1 | ||||||||||
Lifetime | 1 | ||||||||||
PosY | 0.1 | ||||||||||
StackMode | SM_Down |
Static functions[edit]
GetColor[edit]
static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)
Overrides: LocalMessage.GetColor
GetString[edit]
static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)
Overrides: LocalMessage.GetString