My program doesn't have bugs. It just develops random features.

UE2:XDomMessage (UT2004)

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UT2004 Object >> Actor >> Info >> LocalMessage >> XDomMessage
Package: 
XGame
This class in other games:
UT2003

xDomMessage.

Properties[edit]

Property group 'Message'[edit]

BlueColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

EnemyControlsBothPointsString[edit]

Type: string

Modifiers: localized


Default value: "The enemy controls both points!"

RedColor[edit]

Type: Object.Color


Default value:

Member Value
A 255
B 0
G 255
R 255

YouControlBothPointsString[edit]

Type: string

Modifiers: localized


Default value: "Your team controls both points!"

Default values[edit]

Property Value
bFadeMessage True
bIsConsoleMessage False
bIsUnique True
DrawColor
Member Value
A 255
B 255
G 160
R 0
FontSize 1
Lifetime 1
PosY 0.1
StackMode SM_Down

Static functions[edit]

GetColor[edit]

static function Object.Color GetColor (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2)

Overrides: LocalMessage.GetColor


GetString[edit]

static function string GetString (optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: LocalMessage.GetString