UE2:XEmitter (UT2004)
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Particle emitter class by Digital Extremes. This class can create some emitter effects that Epic's Emitter class can't create. For any effects that are possible with xEmitters and Epic Emitters, Epic's implementation usually gives better performance.
Properties
See xEmitter properties.
Enums
EAttenFunc
- ATF_LerpInOut
- ATF_ExpInOut
- ATF_SmoothStep
- ATF_Pulse
- ATF_Random
- ATF_None
ExParticleTypes
- PT_Sprite
- PT_Stream
- PT_Line
- PT_Disc
- PT_Mesh
- PT_Branch
- PT_Beam
ExSpawningTypes
- ST_Sphere
- ST_Line
- ST_Disc
- ST_Cylinder
- ST_AimedSphere
- ST_StaticMesh
- ST_Explode
- ST_ExplodeRing
- ST_OwnerSkeleton
- ST_Test
Functions
Static functions
PrecacheContent
static function PrecacheContent (LevelInfo Level)
Events
CollisionSound
event CollisionSound ()
PreSpawned
event PreSpawned ()
Trigger
Overrides: Actor.Trigger
Other instance functions
ClampToMaxParticles
UpdatePrecacheMaterials
simulated function UpdatePrecacheMaterials ()
Overrides: Actor.UpdatePrecacheMaterials