My program doesn't have bugs. It just develops random features.

UE2:XKicker (UT2003)

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UT2003 Object >> Actor >> Triggers >> XKicker
Package: 
XGame
This class in other games:
UT2004

xKicker - from UT Creatures will jump on hitting this trigger in direction specified

Properties

Property group 'xKicker'

bKillVelocity

Type: bool


bRandomize

Type: bool


KickedClasses

Type: name


Default value: 'Pawn'

KickVelocity

Type: Object.Vector


Default values

Property Value
bDirectional True
RemoteRole ROLE_SimulatedProxy

Events

PostTouch

simulated event PostTouch (Actor Other)

Overrides: Actor.PostTouch


Touch

simulated event Touch (Actor Other)

Overrides: Actor.Touch