Always snap to grid
UE2:XKicker (UT2003)
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xKicker - from UT Creatures will jump on hitting this trigger in direction specified
Properties
Property group 'xKicker'
bKillVelocity
Type: bool
bRandomize
Type: bool
KickedClasses
Type: name
Default value: 'Pawn'
KickVelocity
Type: Object.Vector
Default values
Property | Value |
---|---|
bDirectional | True |
RemoteRole | ROLE_SimulatedProxy |
Events
PostTouch
simulated event PostTouch (Actor Other)
Overrides: Actor.PostTouch
Touch
simulated event Touch (Actor Other)
Overrides: Actor.Touch