UE2:XMPVehicleBarrel internal variables (U2)
Object >> Actor >> Pawn >> XMPVehicleBarrel (internal variables) |
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Internal variables
AdjustedAim
Type: Object.Rotator
bAmbientFireSound
Type: bool
BarrelNumber
Type: int
BarrelOffset
Type: Object.Vector
BaseMesh
Type: StaticMesh
bAutoFire
Type: bool
When set to true.. begin auto fire sequence (used to play looping anims)
bForceAltFire
Type: bool
bForceFire
Type: bool
bGlowing
Type: bool
Whether the crosshair is currently glowing.
bInstantHit
Type: bool
bPendingAltFire
Type: bool
bPendingFire
Type: bool
bRapidFire
Type: bool
used by pawn animations in determining firing animation, and for net replication (set for high rate of fire weapons)
bRepeatFire
Type: bool
automatic refire support
Default value: True
bSteadyToggle
Type: bool
bUseMe
Type: bool
Default value: True
Crosshair
Type: string
UI event to send when switching to the weapon to show the crosshair.
Damage
Type: int
DisplayFOV
Type: float
FOV for drawing the weapon in first person view
DriverViewMesh
Type: StaticMesh
EnergyCost
Type: float
Default value: 5.0E-4
FireOffset
Type: Object.Vector
FirePitch
Type: Object.Range
FireSound
Type: Sound
FireTime
Type: float
FireTimer
Type: float
FiringOffset
Type: Object.Vector
FiringSpeed
Type: float
used by human animations to determine the appropriate speed to play firing animations
Instigator
Type: Pawn
LastTargetName
Type: string
Last viewed target name (for TargetID).
MaxRange
Type: float
max range of weapon for non-trace hit attacks
MomentumTransfer
Type: float
MyCabViewModel
Type: XMPVehicleCabViewModel
MyDamageType
Type: class<DamageType>
MyFlashCount
Type: byte
MyTurret
Type: XMPVehicleTurret
NameColor
Type: Object.Color
used when drawing name on HUD
OfflineSound
Type: Sound
OldWeaponStateFiring
Type: bool
OldWeaponStateIdle
Type: bool
OwnedBySVehicle
Type: bool
ProjectileClass
Type: class<Projectile>
ProjectileFireStartLocation
Type: Object.Vector
RefireRate
Type: float
ShakeMag
Type: float
ShakeTime
Type: float
StopFiringTime
Type: float
repeater weapons use this
TempTimer
Type: float
!!tbd
TraceAccuracy
Type: float
TraceDist
Type: float
how far instant hit trace fires go
TraceFireStartLocation
Type: Object.Vector
TraceSpread
Type: float
WarnTargetPct
Type: float
WeaponStateFiring
Type: bool
WeaponStateIdle
Type: bool