Gah - a solution with more questions. – EntropicLqd
UE2:XMPVehicleCabViewModel (U2)
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Contents
- Package:
- Engine
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Default values[edit]
Property | Value |
---|---|
bBlockZeroExtentTraces | False |
bHardAttach | True |
bIgnoreEncroachers | True |
bNetInitialRotation | True |
bOnlyOwnerSee | True |
bProjTarget | True |
bUsable | True |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
Events[edit]
TakeDamage[edit]
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage