Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE2:XMPVehicleCabViewModel (U2)

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U2 Object >> Actor >> XMPVehicleCabViewModel
Package: 
Engine

null

Default values

Property Value
bBlockZeroExtentTraces False
bHardAttach True
bIgnoreEncroachers True
bNetInitialRotation True
bOnlyOwnerSee True
bProjTarget True
bUsable True
DrawType DT_StaticMesh
RemoteRole ROLE_None

Events

TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageTypedamageType)

Overrides: Actor.TakeDamage