Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE2:XMPVehicleCabViewModel (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents
- Package:
- Engine
This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
null
Default values
Property | Value |
---|---|
bBlockZeroExtentTraces | False |
bHardAttach | True |
bIgnoreEncroachers | True |
bNetInitialRotation | True |
bOnlyOwnerSee | True |
bProjTarget | True |
bUsable | True |
DrawType | DT_StaticMesh |
RemoteRole | ROLE_None |
Events
TakeDamage
event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, class<DamageType> damageType)
Overrides: Actor.TakeDamage