My program doesn't have bugs. It just develops random features.
UE2:XMPVehicleTrigger (U2)
From Unreal Wiki, The Unreal Engine Documentation Site
Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> XMPVehicleTrigger |
- Package:
- Vehicles
- Direct subclasses:
- HarbingerTrigger, RaptorTrigger
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Properties
bCarFlipTrigger
Type: bool
BTReTriggerDelay
Type: float
Default value: 0.1
PassengerLocation
Type: int
TriggerTime
Type: float
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bHardAttach | True |
bOnlyAffectPawns | True |
bStatic | False |
CollisionHeight | 400.0 |
CollisionRadius | 80.0 |
RemoteRole | ROLE_None |
Events
Touch
event Touch (Actor Other)
Overrides: Actor.Touch
UsedBy
event UsedBy (Pawn user)
Overrides: Actor.UsedBy