My program doesn't have bugs. It just develops random features.

UE2:XMPVehicleTrigger (U2)

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U2 Object >> Actor >> Keypoint >> AIScript >> ScriptedSequence >> XMPVehicleTrigger
Package: 
Vehicles
Direct subclasses:
HarbingerTrigger, RaptorTrigger

null

Properties

bCarFlipTrigger

Type: bool


BTReTriggerDelay

Type: float


Default value: 0.1

PassengerLocation

Type: int


TriggerTime

Type: float


Default values

Property Value
bCollideWhenPlacing False
bHardAttach True
bOnlyAffectPawns True
bStatic False
CollisionHeight 400.0
CollisionRadius 80.0
RemoteRole ROLE_None

Events

Touch

event Touch (Actor Other)

Overrides: Actor.Touch


UsedBy

event UsedBy (Pawn user)

Overrides: Actor.UsedBy