I love the smell of UnrealEd crashing in the morning. – tarquin
UE2:XMapLists (UT2003)
Contents
- 1 Properties
- 2 Structs
- 3 Functions
- 3.1 Events
- 3.2 Other instance functions
- 3.2.1 AddList
- 3.2.2 AddMap
- 3.2.3 ApplyMapList
- 3.2.4 CancelChange
- 3.2.5 ClearList
- 3.2.6 CreateDefaultList
- 3.2.7 GetActiveList
- 3.2.8 GetAllGametypeMaps
- 3.2.9 GetAllMapLists
- 3.2.10 GetGameIndex
- 3.2.11 GetMapList
- 3.2.12 GetMapListIndex
- 3.2.13 GetMapListNames
- 3.2.14 GetMapListTitle
- 3.2.15 GetMapRecordIndex
- 3.2.16 InitGameLists
- 3.2.17 RefreshList
- 3.2.18 RemoveList
- 3.2.19 RemoveMap
- 3.2.20 RenameList
- 3.2.21 ReplaceTag
- 3.2.22 ResetList
- 3.2.23 SaveGame
- 3.2.24 SaveMapList
- 3.2.25 SetActiveList
- 3.2.26 ShiftMap
- 3.2.27 ValidGameIndex
- 3.2.28 ValidGameType
- 3.2.29 ValidMapListIndex
- Package:
- XAdmin
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Properties
Property group 'xMapLists'
DefaultListExists
Type: string
Modifiers: localized
Default value: "Gametype already has a default list!"
DefaultListName
Type: string
Modifiers: localized
Default value: "Default"
GameRecords
Modifiers: protected, config
Default value, index 0:
Member | Value |
---|---|
Active | 0 |
GameType | "xGame.xDeathMatch" |
Default value, index 1:
Member | Value |
---|---|
Active | 0 |
GameType | "xGame.xTeamGame" |
Default value, index 2:
Member | Value |
---|---|
Active | 0 |
GameType | "xGame.xCTFGame" |
Default value, index 3:
Member | Value |
---|---|
Active | 0 |
GameType | "xGame.xDoubleDom" |
Default value, index 4:
Member | Value |
---|---|
Active | 0 |
GameType | "xGame.xBombingRun" |
InvalidGameType
Type: string
Modifiers: localized
Default value: "could not be loaded. Normally, this means an .u file has been deleted, but the .int file has not."
MapRecords
Modifiers: protected, config
Default value, index 0:
Member | Value |
---|---|
Current | 0 |
GameType | "xGame.xDeathMatch" |
Maps |
|
Title | "Default DM" |
Default value, index 1:
Member | Value |
---|---|
Current | 0 |
GameType | "xGame.xTeamGame" |
Maps |
|
Title | "Default TDM" |
Default value, index 2:
Member | Value |
---|---|
Current | 0 |
GameType | "xGame.xCTFGame" |
Maps |
|
Title | "Default CTF" |
Default value, index 3:
Member | Value |
---|---|
Current | 0 |
GameType | "xGame.xDoubleDom" |
Maps |
|
Title | "Default DOM" |
Default value, index 4:
Member | Value |
---|---|
Current | 0 |
GameType | "xGame.xBombingRun" |
Maps |
|
Title | "Default BR" |
ReallyInvalidGameType
Type: string
Modifiers: localized
Default value: "The requested gametype '%gametype%' could not be loaded."
Internal variables
AllLists
Type: array<CustomMapList>
Modifiers: protected
Structs
CustomMapList
GameList
xMapList
Functions
Events
PostBeginPlay
Overrides: Actor.PostBeginPlay
PreBeginPlay
Overrides: Actor.PreBeginPlay