I search for solutions in this order: Past Code, Unreal Source, Wiki, BUF, groups.yahoo, google, screaming at monitor. – RegularX

UE2:XMonitor (UT2003)

From Unreal Wiki, The Unreal Engine Documentation Site
Revision as of 10:10, 17 May 2008 by Wormbo (Talk | contribs) (Auto-generated page)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
UT2003 Object >> Actor >> Decoration >> XMonitor
Package: 
XGame
This class in other games:
UT2004

xMonitor - Team monitors for designating team areas.

Properties[edit]

Property group 'xMonitor'[edit]

BlueTeamShader[edit]

Type: Material


Default value: Material'BlueScreenS'

RedTeamShader[edit]

Type: Material


Default value: Material'RedScreenS'

Team[edit]

Type: byte


Internal variables[edit]

GRI[edit]

Type: GameReplicationInfo


Default values[edit]

Property Value
bBlockActors True
bBlockKarma True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bNetNotify True
bNoDelete True
bProjTarget True
bStasis False
bStatic False
CollisionHeight 30.0
CollisionRadius 48.0
DrawScale 2.5
DrawType DT_StaticMesh
RemoteRole ROLE_None

Functions[edit]

Events[edit]

PostNetBeginPlay[edit]

simulated event PostNetBeginPlay ()

Overrides: Actor.PostNetBeginPlay


Other instance functions[edit]

SetGRI[edit]

simulated function SetGRI (GameReplicationInfo NewGRI)

Overrides: Actor.SetGRI


UpdateForTeam[edit]

simulated function UpdateForTeam ()


UpdatePrecacheMaterials[edit]

simulated function UpdatePrecacheMaterials ()

Overrides: Actor.UpdatePrecacheMaterials