My program doesn't have bugs. It just develops random features.
UE2:XScorch (UT2003)
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xscorch
Properties
Property group 'xScorch'
Lifetime
Type: float
PushBack
Type: float
Default value: 24.0
RandomOrient
Type: bool
Default value: True
Default values
Property | Value |
---|---|
bClipBSP | True |
bGameRelevant | True |
bProjectActor | False |
bStatic | False |
FOV | 1 |
GradientTexture | GRADIENT_Clip |
LifeSpan | 8.0 |
MaxTraceDistance | 60 |
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Projector.PostBeginPlay
PreBeginPlay
event PreBeginPlay ()
Overrides: Actor.PreBeginPlay