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UE3:AmbientSound (UDK)

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Revision as of 12:47, 6 November 2009 by (Talk)

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UDK Object >> Actor >> Keypoint >> AmbientSound
Package: 
Engine
Direct subclasses:
AmbientSoundMovable, AmbientSoundSimple
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2004, UT2003, UT3


Properties[edit]

Property group 'AmbientSound'[edit]

bAutoPlay[edit]

Type: bool

Should the audio component automatically play on load?

Default value: True

Property group 'Audio'[edit]

AudioComponent[edit]

Type: AudioComponent

Modifiers: editconst, const

Audio component to play

Default value: AudioComponent'AudioComponent0'

Internal variables[edit]

bIsPlaying[edit]

Type: bool

Modifiers: private

Is the audio component currently playing?

Default values[edit]

Property Value
Components[1] DrawSoundRadiusComponent'DrawSoundRadius0'
Components[2] AudioComponent'AudioComponent0'

Subobjects[edit]

AudioComponent0[edit]

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True
PreviewSoundRadius DrawSoundRadiusComponent'Engine.Default__AmbientSound:DrawSoundRadius0'

DrawSoundRadius0[edit]

Class: Engine.DrawSoundRadiusComponent

Property Value
ReplacementPrimitive None
SphereColor
Member Value
A 255
B 0
G 153
R 255

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: Keypoint.Sprite

Property Value
ReplacementPrimitive None
Scale 0.25
Sprite Texture2D'EditorResources.AmbientSoundIcons.S_Ambient_Sound'