UE3:AmbientSound (UT3)

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UT3 Object >> Actor >> Keypoint >> AmbientSound
Package:
Engine
Direct subclass:
AmbientSoundSimple
This class in other games:

Ambient sound, sits there and emits its sound. Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties

Property group 'AmbientSound'

bAutoPlay

Type: bool

Should the audio component automatically play on load?

Default value: True

Property group 'Audio'

AudioComponent

Type: AudioComponent

Modifiers: editconst, const

Audio component to play

Default value: AudioComponent'AudioComponent0'

Internal variables

bIsPlaying

Type: bool

Modifiers: private

Is the audio component currently playing?

Default values

Property Value
Components[1] AudioComponent'AudioComponent0'

Subobjects

AudioComponent0

Class: Engine.AudioComponent

Property Value
bShouldRemainActiveIfDropped True
bStopWhenOwnerDestroyed True

Sprite

Class: Engine.SpriteComponent

Inherits from: Keypoint.Sprite

Property Value
Sprite Texture2D'EngineResources.S_Ambient'