UE3:AnimatedCamera (UT3)
- Package:
- Engine
- Direct subclass:
- DemoPlayerCamera
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Constants
MAX_ACTIVE_CAMERA_ANIMS
Value: 8
Properties
AccumulatorCameraActor
Type: DynamicCameraActor
Modifiers: protected, transient
Internal. Collects and blends the output of all of the camera animations, before being applied to the camera
ActiveAnims
Type: array<CameraAnimInst>
Modifiers: protected
Array of anim instances that are currently playing and in-use
AnimCameraActor
Type: DynamicCameraActor
Modifiers: protected, transient
Internal. Receives the output of individual camera animations.
AnimInstPool
Type: CameraAnimInst
Array size: 8 (MAX_ACTIVE_CAMERA_ANIMS
)
Modifiers: protected
Pool of anim instance objects available with which to play camera animations
FreeAnims
Type: array<CameraAnimInst>
Modifiers: protected
Array of anim instances that are not playing and available
Functions
Native functions
ApplyCameraModifiersNative
Native version of ApplyCameraModifiers
PlayCameraAnim
Play the indicated CameraAnim on this camera.
StopCameraAnim
Stop playing all instances of the indicated CameraAnim. bImmediate: TRUE to stop it right now, FALSE to blend it out over BlendOutTime.
Events
ApplyCameraModifiers
Overrides: Camera.ApplyCameraModifiers
(Description copied from Camera.ApplyCameraModifiers)
Apply modifiers on Camera.
Parameters:
- DeltaTime - Time is seconds since last update
- OutPOV - Point of View
Destroyed
Overrides: Actor.Destroyed
PostBeginPlay
Overrides: Actor.PostBeginPlay