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UE3:BasicStatsVisualizer (UDK)
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Object >> GameStatsVisitorImpl >> GameStatsVisualizer >> BasicStatsVisualizer |
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Basic stat visualizer for game statistics
Properties[edit]
BasicEntries[edit]
Type: array<BasicStatEntry>
All data to be drawn by this visualizer
DrawingProperties[edit]
Type: array<StatDrawingProperties>
Modifiers: const, config
Metadata to help draw the statistics
Default value:
Member | Value |
---|---|
Size | 8.0 |
SpriteName | "EditorResources.BSPVertex" |
PlayerEntries[edit]
Type: array<PlayerEntry>
PlayerPlayerEntries[edit]
Type: array<PlayerPlayerEntry>
PlayerTargetEntries[edit]
Type: array<PlayerTargetEntry>
Default values[edit]
Property | Value |
---|---|
FriendlyName | "Basic Stats Visualizer" |
Structs[edit]
BasicStatEntry[edit]
Modifiers: native
Generic stat container
- int EventID
- string EventName
- Object.Vector Location
- Object.Rotator Rotation
PlayerEntry[edit]
Modifiers: native
Stat container with enough data to draw player information
- int EventID
- string EventName
- int PlayerIndex
- string PlayerName
- Object.Vector Location
- Object.Rotator Rotation
- string WeaponName
PlayerPlayerEntry[edit]
Modifiers: native
Stat container for a player player interaction
- int EventID
- string EventName
- int Player1Index
- string Player1Name
- Object.Vector Player1Location
- Object.Rotator Rotation1
- int Player2Index
- string Player2Name
- Object.Vector Player2Location
- Object.Rotator Rotation2
PlayerTargetEntry[edit]
Modifiers: native
Stat container for a player targeting action (kill/melee/death/etc)
- int EventID
- string EventName
- string KillType
- string DamageType
- int PlayerIndex
- string PlayerName
- Object.Vector Location
- Object.Rotator Rotation
- int TargetIndex
- string TargetName
- Object.Vector TargetLocation
- Object.Rotator TargetRotation
StatDrawingProperties[edit]
Modifiers: native
Array of drawing properties per stat type setup in .ini
- int EventID
- EventID associated with these properties
- Object.Color StatColor
- Color to draw the sprite
- float Size
- Size of the sprite
- string SpriteName
- Name of the sprite resource
- Texture2D StatSprite
- Actual sprite texture