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UE3:ParticleModuleBeamBase (UDK)

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UDK Object >> ParticleModule >> ParticleModuleBeamBase
Package: 
Engine
Direct subclasses:
ParticleModuleBeamModifier, ParticleModuleBeamNoise, ParticleModuleBeamSource, ParticleModuleBeamTarget
This class in other games:
UT3

ParticleModuleBeamBase

The base class for all Beam modules.

Enums[edit]

Beam2SourceTargetMethod[edit]

The method to use in determining the source/target.

PEB2STM_Default 
Default - use the distribution.

This is the fallback for when other modes can't be resolved.

PEB2STM_UserSet 
UserSet - use the user set value.

Primarily intended for weapon effects.

PEB2STM_Emitter 
Emitter - use the emitter position as the source/target.
PEB2STM_Particle 
Particle - use the particles from a given emitter in the system.

The name of the emitter should be set in <Source/Target>Name.

PEB2STM_Actor 
Actor - use the actor as the source/target.

The name of the actor should be set in <Source/Target>Name.

Beam2SourceTargetTangentMethod[edit]

The method to use in determining the source/target tangent.

PEB2STTM_Direct 
Direct - a direct line between source and target.
PEB2STTM_UserSet 
UserSet - use the user set value.
PEB2STTM_Distribution 
Distribution - use the distribution.
PEB2STTM_Emitter 
Emitter - use the emitter direction.