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UE3:ParticleModuleBeamBase (UDK)
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(Redirected from UE3:Beam2SourceTargetTangentMethod (UDK))
Object >> ParticleModule >> ParticleModuleBeamBase |
- Package:
- Engine
- Direct subclasses:
- ParticleModuleBeamModifier, ParticleModuleBeamNoise, ParticleModuleBeamSource, ParticleModuleBeamTarget
- This class in other games:
- UT3
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ParticleModuleBeamBase
The base class for all Beam modules.
Enums[edit]
Beam2SourceTargetMethod[edit]
The method to use in determining the source/target.
- PEB2STM_Default
- Default - use the distribution.
This is the fallback for when other modes can't be resolved.
- PEB2STM_UserSet
- UserSet - use the user set value.
Primarily intended for weapon effects.
- PEB2STM_Emitter
- Emitter - use the emitter position as the source/target.
- PEB2STM_Particle
- Particle - use the particles from a given emitter in the system.
The name of the emitter should be set in <Source/Target>Name.
- PEB2STM_Actor
- Actor - use the actor as the source/target.
The name of the actor should be set in <Source/Target>Name.
Beam2SourceTargetTangentMethod[edit]
The method to use in determining the source/target tangent.
- PEB2STTM_Direct
- Direct - a direct line between source and target.
- PEB2STTM_UserSet
- UserSet - use the user set value.
- PEB2STTM_Distribution
- Distribution - use the distribution.
- PEB2STTM_Emitter
- Emitter - use the emitter direction.