UE3:CoverSlotMarker (UDK)
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Object >> Actor >> NavigationPoint >> CoverSlotMarker |
- Package:
- Engine
- This class in other games:
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Properties
Property group 'CoverSlotMarker'
OwningSlot
Type: CoverLink.CoverInfo
Modifiers: editconst
Internal variables
bIgnoreSizeLimits
Type: bool
Modifiers: transient
Ignore size limits for path building
bLastChoice
Type: bool
AI cover selection ignores slots with this flag set unless they are the only slots available
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bSpecialMove | True |
Components[2] | CylinderComponent'CollisionCylinder' |
Components[3] | PathRenderingComponent'PathRenderer' |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 40.0 |
CollisionRadius | 40.0 |
ReplacementPrimitive | None |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions
Native functions
GetSlotLocation
simulated native function Object.Vector GetSlotLocation ()
GetSlotRotation
simulated native function Object.Rotator GetSlotRotation ()
IsValidClaim
final native function bool IsValidClaim (Pawn ChkClaim, optional bool bSkipTeamCheck, optional bool bSkipOverlapCheck)
Returns true if the specified pawn is able to claim this slot.
SetSlotEnabled
simulated native function SetSlotEnabled (bool bEnable)
Events
GetDebugAbbrev
simulated event string GetDebugAbbrev ()
Overrides: NavigationPoint.GetDebugAbbrev
(Description copied from NavigationPoint.GetDebugAbbrev)
Returns:
- Debug abbrev for hud printing
GetDebugString
simulated final event string GetDebugString ()