UE3:CoverSlotMarker (UDK)

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Revision as of 11:47, 6 November 2009 by Unknown user (talk)
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UDK Object >> Actor >> NavigationPoint >> CoverSlotMarker
Package:
Engine
This class in other games:


Properties

Property group 'CoverSlotMarker'

OwningSlot

Type: CoverLink.CoverInfo

Modifiers: editconst


Internal variables

bIgnoreSizeLimits

Type: bool

Modifiers: transient

Ignore size limits for path building

bLastChoice

Type: bool

AI cover selection ignores slots with this flag set unless they are the only slots available

Default values

Property Value
bCollideWhenPlacing False
bSpecialMove True
Components[2] CylinderComponent'CollisionCylinder'
Components[3] PathRenderingComponent'PathRenderer'

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollisionHeight 40.0
CollisionRadius 40.0
ReplacementPrimitive None

PathRenderer

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

Property Value
ReplacementPrimitive None

Sprite

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

Property Value
ReplacementPrimitive None

Sprite2

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

Property Value
ReplacementPrimitive None

Functions

Native functions

GetSlotLocation

simulated native function Object.Vector GetSlotLocation ()


GetSlotRotation

simulated native function Object.Rotator GetSlotRotation ()


IsValidClaim

final native function bool IsValidClaim (Pawn ChkClaim, optional bool bSkipTeamCheck, optional bool bSkipOverlapCheck)

Returns true if the specified pawn is able to claim this slot.

SetSlotEnabled

simulated native function SetSlotEnabled (bool bEnable)


Events

GetDebugAbbrev

simulated event string GetDebugAbbrev ()

Overrides: NavigationPoint.GetDebugAbbrev

(Description copied from NavigationPoint.GetDebugAbbrev)


Returns:

Debug abbrev for hud printing

GetDebugString

simulated final event string GetDebugString ()