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UE3:CoverSlotMarker (UDK)
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Revision as of 11:47, 6 November 2009 by (Talk)
Object >> Actor >> NavigationPoint >> CoverSlotMarker |
Contents
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Properties[edit]
Property group 'CoverSlotMarker'[edit]
OwningSlot[edit]
Type: CoverLink.CoverInfo
Modifiers: editconst
Internal variables[edit]
bIgnoreSizeLimits[edit]
Type: bool
Modifiers: transient
Ignore size limits for path building
bLastChoice[edit]
Type: bool
AI cover selection ignores slots with this flag set unless they are the only slots available
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bSpecialMove | True |
Components[2] | CylinderComponent'CollisionCylinder' |
Components[3] | PathRenderingComponent'PathRenderer' |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 40.0 |
CollisionRadius | 40.0 |
ReplacementPrimitive | None |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
Property | Value |
---|---|
ReplacementPrimitive | None |
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
Property | Value |
---|---|
ReplacementPrimitive | None |
Functions[edit]
Native functions[edit]
GetSlotLocation[edit]
simulated native function Object.Vector GetSlotLocation ()
GetSlotRotation[edit]
simulated native function Object.Rotator GetSlotRotation ()
IsValidClaim[edit]
final native function bool IsValidClaim (Pawn ChkClaim, optional bool bSkipTeamCheck, optional bool bSkipOverlapCheck)
Returns true if the specified pawn is able to claim this slot.
SetSlotEnabled[edit]
simulated native function SetSlotEnabled (bool bEnable)
Events[edit]
GetDebugAbbrev[edit]
simulated event string GetDebugAbbrev ()
Overrides: NavigationPoint.GetDebugAbbrev
(Description copied from NavigationPoint.GetDebugAbbrev)
Returns:
- Debug abbrev for hud printing
GetDebugString[edit]
simulated final event string GetDebugString ()