UE3:CoverSlotMarker (UT3)
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Object >> Actor >> NavigationPoint >> CoverSlotMarker |
- Package:
- Engine
- This class in other games:
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties
Property group 'CoverSlotMarker'
OwningSlot
Type: CoverLink.CoverInfo
Modifiers: editconst
Default values
Property | Value |
---|---|
bCollideWhenPlacing | False |
bSpecialMove | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | CylinderComponent'CollisionCylinder' |
Components[1] | PathRenderingComponent'PathRenderer' |
Cost | 300 |
Subobjects
CollisionCylinder
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 40.0 |
CollisionRadius | 40.0 |
PathRenderer
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
No new values.
Sprite2
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions
Events
PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions
ExtraPathCost
simulated function int ExtraPathCost (Controller AI)
GetSlotLocation
simulated function Object.Vector GetSlotLocation ()
GetSlotRotation
simulated function Object.Rotator GetSlotRotation ()