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UE3:CoverSlotMarker (UT3)

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UT3 Object >> Actor >> NavigationPoint >> CoverSlotMarker
Package: 
Engine
This class in other games:
UDK

Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.

Properties[edit]

Property group 'CoverSlotMarker'[edit]

OwningSlot[edit]

Type: CoverLink.CoverInfo

Modifiers: editconst


Default values[edit]

Property Value
bCollideWhenPlacing False
bSpecialMove True
CollisionType COLLIDE_CustomDefault
Components[0] CylinderComponent'CollisionCylinder'
Components[1] PathRenderingComponent'PathRenderer'
Cost 300

Subobjects[edit]

CollisionCylinder[edit]

Class: Engine.CylinderComponent

Inherits from: NavigationPoint.CollisionCylinder

Property Value
CollisionHeight 40.0
CollisionRadius 40.0

PathRenderer[edit]

Class: Engine.PathRenderingComponent

Inherits from: NavigationPoint.PathRenderer

No new values.

Sprite[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite

No new values.

Sprite2[edit]

Class: Engine.SpriteComponent

Inherits from: NavigationPoint.Sprite2

No new values.

Functions[edit]

Events[edit]

PostBeginPlay[edit]

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


Other instance functions[edit]

ExtraPathCost[edit]

simulated function int ExtraPathCost (Controller AI)


GetSlotLocation[edit]

simulated function Object.Vector GetSlotLocation ()


GetSlotRotation[edit]

simulated function Object.Rotator GetSlotRotation ()