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UE3:CoverSlotMarker (UT3)
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Object >> Actor >> NavigationPoint >> CoverSlotMarker |
Contents
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Copyright 1998-2007 Epic Games, Inc. All Rights Reserved.
Properties[edit]
Property group 'CoverSlotMarker'[edit]
OwningSlot[edit]
Type: CoverLink.CoverInfo
Modifiers: editconst
Default values[edit]
Property | Value |
---|---|
bCollideWhenPlacing | False |
bSpecialMove | True |
CollisionType | COLLIDE_CustomDefault |
Components[0] | CylinderComponent'CollisionCylinder' |
Components[1] | PathRenderingComponent'PathRenderer' |
Cost | 300 |
Subobjects[edit]
CollisionCylinder[edit]
Class: Engine.CylinderComponent
Inherits from: NavigationPoint.CollisionCylinder
Property | Value |
---|---|
CollisionHeight | 40.0 |
CollisionRadius | 40.0 |
PathRenderer[edit]
Class: Engine.PathRenderingComponent
Inherits from: NavigationPoint.PathRenderer
No new values.
Sprite[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite
No new values.
Sprite2[edit]
Class: Engine.SpriteComponent
Inherits from: NavigationPoint.Sprite2
No new values.
Functions[edit]
Events[edit]
PostBeginPlay[edit]
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Other instance functions[edit]
ExtraPathCost[edit]
simulated function int ExtraPathCost (Controller AI)
GetSlotLocation[edit]
simulated function Object.Vector GetSlotLocation ()
GetSlotRotation[edit]
simulated function Object.Rotator GetSlotRotation ()