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UE3:OnlineRecentPlayersList (UDK)

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UDK Object >> OnlineRecentPlayersList
Package: 
Engine

This class holds a list of players met online that the players on this PC/console encountered. It does not persist the list. Both parties and individuals are tracked with the individuals containing all party members. Note that it only holds the unique ids of the players.

Properties[edit]

CurrentPlayers[edit]

Type: array<CurrentPlayerMet>

Modifiers: private

Holds the list of current players (the set of players currently in a session

LastParty[edit]

Type: RecentParty

Holds the information about the last party that a player on this pc/console was in

MaxRecentParties[edit]

Type: int

Modifiers: config

The size of the recent party list to allow before losing the oldest entries

Default value: 5

MaxRecentPlayers[edit]

Type: int

Modifiers: config

The size of the recent player list to allow before losing the oldest entries

Default value: 100

RecentParties[edit]

Type: array<RecentParty>

The list of recent parties that the players on this PC/console has encountered

RecentPartiesAddIndex[edit]

Type: int

The position in the array that new parties should be added at

RecentPlayers[edit]

Type: array<OnlineSubsystem.UniqueNetId>

The set of players that players on this PC/console have recently encountered

RecentPlayersAddIndex[edit]

Type: int

The position in the array that new players should be added at

Structs[edit]

CurrentPlayerMet[edit]

The set of people that the player/PC/console are currently playing with/against

int TeamNum 
The team the player is on
int Skill 
The skill rating of the player
OnlineSubsystem.UniqueNetId NetId 
The unique net id for the player

RecentParty[edit]

Holds a set of players that made up a party

OnlineSubsystem.UniqueNetId PartyLeader 
The player that was the party leader
array<OnlineSubsystem.UniqueNetId> PartyMembers 
The list of players that comprise the party (should include the leader)

Instance functions[edit]

AddPartyToRecentParties[edit]

function AddPartyToRecentParties (OnlineSubsystem.UniqueNetId PartyLeader, const out array<OnlineSubsystem.UniqueNetIdPartyMembers)

Adds a player to the recent players list

Parameters:

  • PartyLeader - the player being added
  • PartyMembers - the members of the party

AddPlayerToRecentPlayers[edit]

function AddPlayerToRecentPlayers (OnlineSubsystem.UniqueNetId NewPlayer)

Adds a player to the recent players list

Parameters:

  • NewPlayer - the player being added

ClearRecentParties[edit]

function ClearRecentParties ()

Clears the recent parties list and resets the add index

ClearRecentPlayers[edit]

function ClearRecentPlayers ()

Clears the recent players list and resets the add index

DumpPlayersList[edit]

function DumpPlayersList (const out array<CurrentPlayerMetPlayers)

Log list of players for debugging

GetCurrentPlayersListCount[edit]

function int GetCurrentPlayersListCount ()

Returns:

the number of players in the current player session

GetPlayersFromCurrentPlayers[edit]

function GetPlayersFromCurrentPlayers (out array<OnlineSubsystem.UniqueNetIdPlayers)

Builds a single list of players from the current players list

Parameters:

  • Players - the array getting the data copied into it

GetPlayersFromRecentParties[edit]

function GetPlayersFromRecentParties (out array<OnlineSubsystem.UniqueNetIdPlayers)

Builds a single list of players from the recent parties list

Parameters:

  • Players - the array getting the data copied into it

GetSkillForCurrentPlayer[edit]

function int GetSkillForCurrentPlayer (OnlineSubsystem.UniqueNetId Player)

Finds the player indicated and returns their skill rating

Parameters:

  • Player - the player to search for

Returns:

the skill for the specified player

GetTeamForCurrentPlayer[edit]

function int GetTeamForCurrentPlayer (OnlineSubsystem.UniqueNetId Player)

Finds the player indicated and returns their team that was assigned

Parameters:

  • Player - the player to search for

Returns:

the team number for the specified player

SetCurrentPlayersList[edit]

function SetCurrentPlayersList (const array<CurrentPlayerMetPlayers)

Sets the current player list to the data specified

Parameters:

  • Players - the list of players to copy

SetLastParty[edit]

function SetLastParty (OnlineSubsystem.UniqueNetId PartyLeader, const out array<OnlineSubsystem.UniqueNetIdPartyMembers)

Adds a player to the recent players list

Parameters:

  • PartyLeader - the player being added
  • PartyMembers - the members of the party

ShowCurrentPlayersList[edit]

function bool ShowCurrentPlayersList (byte LocalUserNum, string Title, string Description)

Builds a single player list out of the players in the current players list

Parameters:

  • LocalUserNum - the controller number of the associated user
  • Title - the title to use for the UI
  • Description - the text to show at the top of the UI

Returns:

TRUE if it was able to show the UI, FALSE if it failed

ShowLastPartyPlayerList[edit]

function bool ShowLastPartyPlayerList (byte LocalUserNum, string Title, string Description)

Shows the last party that you were in as a player list

Parameters:

  • LocalUserNum - the controller number of the associated user
  • Title - the title to use for the UI
  • Description - the text to show at the top of the UI

Returns:

TRUE if it was able to show the UI, FALSE if it failed

ShowRecentPartiesPlayerList[edit]

function bool ShowRecentPartiesPlayerList (byte LocalUserNum, string Title, string Description)

Builds a single player list out of the various parties encountered and shows

Parameters:

  • LocalUserNum - the controller number of the associated user
  • Title - the title to use for the UI
  • Description - the text to show at the top of the UI

Returns:

TRUE if it was able to show the UI, FALSE if it failed

ShowRecentPlayerList[edit]

function bool ShowRecentPlayerList (byte LocalUserNum, string Title, string Description)

Helper function for showing the recent players list

Parameters:

  • LocalUserNum - the controller number of the associated user
  • Title - the title to use for the UI
  • Description - the text to show at the top of the UI

Returns:

TRUE if it was able to show the UI, FALSE if it failed