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UE3:DataStoreCache (UT3)
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Object >> DataStoreCache |
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DataStore access class.
Copyright 2008 Epic Games, Inc. All Rights Reserved
Author: Michiel 'elmuerte' Hendriks
Properties[edit]
gameTypeMapCache[edit]
Type: array<GameTypeMaps>
gameTypeMutatorCache[edit]
Type: array<GameTypeMutators>
Cache of the mutators available for a specific gametype
gametypes[edit]
Type: array<UTUIDataProvider_GameModeInfo>
List of gametypes
maps[edit]
Type: array<UTUIDataProvider_MapInfo>
List of all maps
mutatorGroups[edit]
Type: array<MutatorGroup>
List of mutators grouped by group
mutators[edit]
Type: array<UTUIDataProvider_Mutator>
Simple list of all mutators
weapons[edit]
Type: array<UTUIDataProvider_Weapon>
Structs[edit]
GameTypeMaps[edit]
- string gametype
- array<UTUIDataProvider_MapInfo> maps
GameTypeMutators[edit]
- string gametype
- array<MutatorGroup> mutatorGroups
MutatorGroup[edit]
- string GroupName
- array<UTUIDataProvider_Mutator> mutators
Functions[edit]
Static functions[edit]
compareGameType[edit]
static function bool compareGameType (UTUIDataProvider_GameModeInfo g1, UTUIDataProvider_GameModeInfo g2, string sorton)
compareMap[edit]
static function bool compareMap (UTUIDataProvider_MapInfo g1, UTUIDataProvider_MapInfo g2, string sorton)
compareMutator[edit]
static function bool compareMutator (UTUIDataProvider_Mutator m1, UTUIDataProvider_Mutator m2, string sorton)
compareWeapon[edit]
static function bool compareWeapon (UTUIDataProvider_Weapon w1, UTUIDataProvider_Weapon w2, string sorton)
filterMutators[edit]
Filter the source mutator group list on the provided gametype
Instance functions[edit]
cleanup[edit]
function cleanup ()
getGameTypes[edit]
getMaps[edit]
getMutators[edit]
loadGameTypes[edit]
function loadGameTypes ()
loadMaps[edit]
function loadMaps ()
loadMutators[edit]
function loadMutators ()
loadWeapons[edit]
function loadWeapons ()
resolveGameType[edit]
Resolve a partial classname of a gametype (e.g. without package name) to the entry in the cache list.