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UE3:DemoRecSpectator (UT3)

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Package: 
UTGame
This class in other games:
RTNP, U1, UT, U2XMP, U2, UE2Runtime, UT2003, UT2004, UDK

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages Copyright 1998-2008 Epic Games, Inc. All Rights Reserved.

Properties

AutoSwitchPlayerInterval

Type: float

Modifiers: config

Interval to use if bAutoSwitchPlayers is TRUE

bAutoSwitchPlayers

Type: bool

Modifiers: config

If set, automatically switches players every AutoSwitchPlayerInterval seconds

bFindPlayer

Type: bool


bLockRotationToViewTarget

Type: bool

Modifiers: config

if set, camera rotation is always forced to viewtarget rotation

MyRealViewTarget

Type: PlayerReplicationInfo

local copy of RealViewTarget as the C++ code might clear it in some cases we don't want to for demo spectators

Default values

Property Value
bBehindView True
bDemoOwner True
bSmoothClientDemo False
RemoteRole ROLE_AutonomousProxy

Subobjects

CollisionCylinder

Class: Engine.CylinderComponent

Inherits from: UTPlayerController.CollisionCylinder

No new values.

Sprite

Class: Engine.SpriteComponent

Inherits from: UTPlayerController.Sprite

No new values.

Functions

Exec functions

DemoViewNextPlayer

exec function DemoViewNextPlayer ()


Pause

exec function Pause ()

Overrides: PlayerController.Pause


SloMo

exec function SloMo (float NewTimeDilation)


ViewClass

exec function ViewClass (class<ActoraClass, optional bool bQuiet, optional bool bCheat)


Events

GetPlayerViewPoint

simulated event GetPlayerViewPoint (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: UTPlayerController.GetPlayerViewPoint

(Description copied from PlayerController.GetPlayerViewPoint)
Returns Player's Point of View For the AI this means the Pawn's 'Eyes' ViewPoint For a Human player, this means the Camera's ViewPoint

Output: out_rotation, view rotation of player

PostBeginPlay

simulated event PostBeginPlay ()

Overrides: PlayerController.PostBeginPlay


ReceivedPlayer

simulated event ReceivedPlayer ()

Overrides: UTPlayerController.ReceivedPlayer

Called after this PlayerController's viewport/net connection is associated with this player controller.

StartServerDemoRec

event StartServerDemoRec ()

Overrides: PlayerController.StartServerDemoRec

Called at the start of demo recording (NOT playback), in 'serverside' demos (i.e. standalone/listen/dedicated demos) Used by DemoRecSpectator to trigger events which help synchronize some actors at the start of demo playback

Other instance functions

ClientSetRealViewTarget

reliable client function ClientSetRealViewTarget (PlayerReplicationInfo NewTarget)


InitPlayerReplicationInfo

function InitPlayerReplicationInfo ()

Overrides: Controller.InitPlayerReplicationInfo

spawns and initializes the PlayerReplicationInfo for this Controller

ServerViewSelf

unreliable server function ServerViewSelf ()

Overrides: UTPlayerController.ServerViewSelf


SetPause

function bool SetPause (bool bPause, optional delegate<PlayerController.CanUnpauseCanUnpauseDelegate)

Overrides: PlayerController.SetPause


SetViewTarget

function SetViewTarget (Actor NewViewTarget, optional Camera.ViewTargetTransitionParams TransitionParams)

Overrides: UTPlayerController.SetViewTarget


UpdateRotation

function UpdateRotation (float DeltaTime)

Overrides: UTPlayerController.UpdateRotation


States

Spectating

Inherits from: UTPlayerController.Spectating

Modifiers: auto

Spectating.BeginState

event BeginState (name PreviousStateName)

Overrides: UTPlayerController.Spectating.BeginState

Called immediately when entering a state, while within the GotoState() call that caused the state change (before any state code is executed).

Spectating.GetPlayerViewPoint

simulated event GetPlayerViewPoint (out Object.Vector CameraLocation, out Object.Rotator CameraRotation)

Overrides: UTPlayerController.Spectating.GetPlayerViewPoint

Handle forcing behindview/etc

Spectating.PlayerTick

event PlayerTick (float DeltaTime)

Overrides: UTPlayerController.PlayerTick (global)

PlayerTick is only called if the PlayerController has a PlayerInput object. Therefore, it will not be called on servers for non-locally controlled playercontrollers

Spectating.BehindView

exec function BehindView ()

Overrides: UTPlayerController.Spectating.BehindView


Spectating.SendInitialViewTarget

function SendInitialViewTarget ()

used to start out the demo view on the local player - should be called when recording, not playback

Spectating.StartFire

exec function StartFire (optional byte FireModeNum)

Overrides: UTPlayerController.Spectating.StartFire

Fire will select the next/prev objective