UE1:DemoRecSpectator (UT)

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UT Object >> Actor >> Pawn >> PlayerPawn >> Spectator >> MessagingSpectator >> DemoRecSpectator
Package:
Engine
This class in other games:

DemoRecSpectator - spectator for demo recordings to replicate ClientMessages

Properties

PlaybackActor

Type: PlayerPawn


PlaybackGRI

Type: GameReplicationInfo


Functions

Events

ClientMessage

event ClientMessage (coerce string S, optional name Type, optional bool bBeep)

Overrides: PlayerPawn.ClientMessage


ReceiveLocalizedMessage

event ReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)

Overrides: PlayerPawn.ReceiveLocalizedMessage


TeamMessage

event TeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type, optional bool bBeep)

Overrides: PlayerPawn.TeamMessage


Tick

simulated event Tick (float Delta)

Overrides: Actor.Tick


Other instance functions

ClientVoiceMessage

function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)

Overrides: PlayerPawn.ClientVoiceMessage


RepClientMessage

simulated function RepClientMessage (coerce string S, optional name Type, optional bool bBeep)


RepClientVoiceMessage

simulated function RepClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)


RepReceiveLocalizedMessage

simulated function RepReceiveLocalizedMessage (class<LocalMessageMessage, optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject)


RepTeamMessage

simulated function RepTeamMessage (PlayerReplicationInfo PRI, coerce string S, name Type)