UE1:PlayerPawn instance functions (UT)
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Object >> Actor >> Pawn >> PlayerPawn (instance functions) |
- PlayerPawn instance functions in other games:
- Other member categories for this class:
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Instance functions
AdjustAim
function Object.Rotator AdjustAim (float projSpeed, Object.Vector projStart, int aimerror, bool bLeadTarget, bool bWarnTarget)
Overrides: Pawn.AdjustAim
AdjustHitLocation
Overrides: Pawn.AdjustHitLocation
AttitudeTo
function Pawn.EAttitude AttitudeTo (Pawn Other)
CalcBehindView
function CalcBehindView (out Object.Vector CameraLocation, out Object.Rotator CameraRotation, float Dist)
ChangeAlwaysMouseLook
function ChangeAlwaysMouseLook (bool B)
ChangeAutoAim
function ChangeAutoAim (float F)
ChangeDodgeClickTime
function ChangeDodgeClickTime (float F)
ChangedWeapon
function ChangedWeapon ()
Overrides: Pawn.ChangedWeapon
ChangeName
function ChangeName (coerce string S)
ChangeSetHand
function ChangeSetHand (string S)
ChangeSnapView
function ChangeSnapView (bool B)
ChangeStairLook
function ChangeStairLook (bool B)
ChangeTeam
function ChangeTeam (int N)
CheckBob
ClientAdjustGlow
function ClientAdjustGlow (float scale, Object.Vector fog)
ClientAdjustPosition
function ClientAdjustPosition (float TimeStamp, name newState, Actor.EPhysics newPhysics, float NewLocX, float NewLocY, float NewLocZ, float NewVelX, float NewVelY, float NewVelZ, Actor NewBase)
ClientChangeTeam
function ClientChangeTeam (int N)
ClientFlash
function ClientFlash (float scale, Object.Vector fog)
ClientInstantFlash
function ClientInstantFlash (float scale, Object.Vector fog)
ClientPlaySound
simulated function ClientPlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)
ClientReliablePlaySound
simulated function ClientReliablePlaySound (Sound ASound, optional bool bInterrupt, optional bool bVolumeControl)
ClientReplicateSkins
function ClientReplicateSkins (Texture Skin1, optional Texture Skin2, optional Texture Skin3, optional Texture Skin4)
ClientSetMusic
function ClientSetMusic (Music NewSong, byte NewSection, byte NewCdTrack, Actor.EMusicTransition NewTransition)
ClientShake
function ClientShake (Object.Vector shake)
ClientUpdatePosition
function ClientUpdatePosition ()
ClientVoiceMessage
function ClientVoiceMessage (PlayerReplicationInfo Sender, PlayerReplicationInfo Recipient, name messagetype, byte messageID)
Overrides: Pawn.ClientVoiceMessage
ClientWeaponEvent
function ClientWeaponEvent (name EventType)
CompressAccel
damageAttitudeTo
function damageAttitudeTo (Pawn Other)
Overrides: Pawn.damageAttitudeTo
Died
Overrides: Pawn.Died
DoJump
function DoJump (optional float F)
EndZoom
function EndZoom ()
GetFreeMove
final function SavedMove GetFreeMove ()
GetNGSecret
function string GetNGSecret ()
Gibbed
Overrides: Pawn.Gibbed
HandleWalking
function HandleWalking ()
InitPlayerReplicationInfo
function InitPlayerReplicationInfo ()
Overrides: Pawn.InitPlayerReplicationInfo
JumpOffPawn
function JumpOffPawn ()
Overrides: Pawn.JumpOffPawn
KillMessage
Overrides: Pawn.KillMessage
MoveAutonomous
final function MoveAutonomous (float DeltaTime, bool NewbRun, bool NewbDuck, bool NewbPressedJump, Actor.EDodgeDir DodgeMove, Object.Vector newAccel, Object.Rotator DeltaRot)
PlayBeepSound
simulated function PlayBeepSound ()
PlayChatting
function PlayChatting ()
PlayDodge
function PlayDodge (Actor.EDodgeDir DodgeMove)
PlayFeignDeath
function PlayFeignDeath ()
PlayHit
Overrides: Pawn.PlayHit
PlayRising
function PlayRising ()
PlaySwimming
function PlaySwimming ()
PlayTurning
function PlayTurning ()
Overrides: Pawn.PlayTurning
ProcessMove
function ProcessMove (float DeltaTime, Object.Vector newAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
ReplaceText
ReplicateMove
function ReplicateMove (float DeltaTime, Object.Vector NewAccel, Actor.EDodgeDir DodgeMove, Object.Rotator DeltaRot)
ServerAddBots
function ServerAddBots (int N)
ServerChangeSkin
ServerFeignDeath
function ServerFeignDeath ()
ServerMove
function ServerMove (float TimeStamp, Object.Vector InAccel, Object.Vector ClientLoc, bool NewbRun, bool NewbDuck, bool NewbJumpStatus, bool bFired, bool bAltFired, bool bForceFire, bool bForceAltFire, Actor.EDodgeDir DodgeMove, byte ClientRoll, int View, optional byte OldTimeDelta, optional int OldAccel)
ServerNeverSwitchOnPickup
function ServerNeverSwitchOnPickup (bool B)
ServerReStartGame
function ServerReStartGame ()
ServerReStartPlayer
function ServerReStartPlayer ()
ServerSetHandedness
function ServerSetHandedness (float hand)
ServerSetSloMo
function ServerSetSloMo (float T)
ServerSetWeaponPriority
ServerTaunt
function ServerTaunt (name Sequence)
ServerUpdateWeapons
function ServerUpdateWeapons ()
SetFOVAngle
function SetFOVAngle (float newFOV)
SetNGSecret
function SetNGSecret (string newSecret)
SetPause
ShakeView
Overrides: Pawn.ShakeView
SpawnCarcass
function Carcass SpawnCarcass ()
Overrides: Pawn.SpawnCarcass
SpawnGibbedCarcass
function SpawnGibbedCarcass ()
Overrides: Pawn.SpawnGibbedCarcass
StartWalk
function StartWalk ()
StartZoom
function StartZoom ()
StopZoom
function StopZoom ()
SwimAnimUpdate
function SwimAnimUpdate (bool bNotForward)
ToggleZoom
function ToggleZoom ()
Typing
function Typing (bool bTyping)
UpdateBob
function UpdateBob (float F)
UpdateRotation
UpdateSensitivity
function UpdateSensitivity (float F)
UpdateWeaponPriorities
function UpdateWeaponPriorities ()
ViewFlash
function ViewFlash (float DeltaTime)
ViewShake
function ViewShake (float DeltaTime)