UE1:Spectator (UT)
Object >> Actor >> Pawn >> PlayerPawn >> Spectator |
- Package:
- Engine
- Direct subclasses:
- CHSpectator, MessagingSpectator, UnrealSpectator
- This class in other games:
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Spectator.
Properties
bChaseCam
Type: bool
Default value: True
Default values
Property | Value |
---|---|
AirSpeed | 400.0 |
AttitudeToPlayer | ATTITUDE_Friendly |
bBlockActors | False |
bBlockPlayers | False |
bCollideActors | False |
bCollideWorld | False |
bHidden | True |
bProjTarget | False |
MenuName | "Spectator" |
Visibility | 0 |
Functions
Exec functions
AltFire
Overrides: PlayerPawn.AltFire
BehindView
Overrides: PlayerPawn.BehindView
CallForHelp
Overrides: PlayerPawn.CallForHelp
Fire
Overrides: PlayerPawn.Fire
Fly
Overrides: PlayerPawn.Fly
Grab
Overrides: PlayerPawn.Grab
NextItem
Overrides: Pawn.NextItem
PrevItem
Overrides: PlayerPawn.PrevItem
RestartLevel
Overrides: PlayerPawn.RestartLevel
Say
Overrides: PlayerPawn.Say
Suicide
Overrides: PlayerPawn.Suicide
SwitchWeapon
Overrides: PlayerPawn.SwitchWeapon
Taunt
Overrides: PlayerPawn.Taunt
ThrowWeapon
Overrides: PlayerPawn.ThrowWeapon
Walk
Overrides: PlayerPawn.Walk
Events
FootZoneChange
Overrides: Pawn.FootZoneChange
HeadZoneChange
Overrides: Pawn.HeadZoneChange
PainTimer
Overrides: Pawn.PainTimer
PlayerTimeOut
Overrides: PlayerPawn.PlayerTimeOut
Possess
Overrides: PlayerPawn.Possess
PostBeginPlay
Overrides: PlayerPawn.PostBeginPlay
TakeDamage
Overrides: Pawn.TakeDamage
Other instance functions
ChangeTeam
Overrides: PlayerPawn.ChangeTeam
ClientReStart
Overrides: Pawn.ClientReStart
InitPlayerReplicationInfo
Overrides: PlayerPawn.InitPlayerReplicationInfo
ServerChangeSkin
Overrides: PlayerPawn.ServerChangeSkin