Cogito, ergo sum
UE3:DialogueManager (UT3)
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- Package:
- Engine
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Default values[edit]
Property | Value |
---|---|
CollisionType | COLLIDE_CustomDefault |
Components[0] | SpriteComponent'Sprite' |
TickGroup | TG_DuringAsyncWork |
Subobjects[edit]
Sprite[edit]
Class: Engine.SpriteComponent
Property | Value |
---|---|
AlwaysLoadOnClient | False |
AlwaysLoadOnServer | False |
HiddenGame | True |
Instance functions[edit]
TriggerDialogueEvent[edit]
function bool TriggerDialogueEvent (class<SequenceEvent> InEventClass, Actor InInstigator, Actor InOriginator)