Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE3:DominantDirectionalLight (UDK)

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UDK Object >> Actor >> Light >> DirectionalLight >> DominantDirectionalLight
Package: 
Engine

Dominant version of DirectionalLight that generates static shadow maps. There can only be one!

Default values

Property Value
bHardAttach True
bStatic False
Components[1] ArrowComponent'ArrowComponent0'
Components[2] DominantDirectionalLightComponent'DominantDirectionalLightComponent0'
LightComponent DominantDirectionalLightComponent'DominantDirectionalLightComponent0'

Subobjects

ArrowComponent0

Class: Engine.ArrowComponent

Inherits from: DirectionalLight.ArrowComponent0

Property Value
ReplacementPrimitive None

DominantDirectionalLightComponent0

Class: Engine.DominantDirectionalLightComponent

Property Value
bAllowPreShadow True
LightAffectsClassification LAC_DYNAMIC_AND_STATIC_AFFECTING
LightmassSettings
Member Value
LightSourceAngle 0.2

Sprite

Class: Engine.SpriteComponent

Inherits from: DirectionalLight.Sprite

Property Value
ReplacementPrimitive None
Sprite Texture2D'EditorResources.LightIcons.Light_Directional_Stationary_DynamicsAndStatics'