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UE3:SoundNodeWave (UDK)

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UDK Object >> SoundNode >> SoundNodeWave
Package: 
Engine
This class in other games:
UT3

Sound node that contains sample data

Properties[edit]

Property group 'Compression'[edit]

bForceRealTimeDecompression[edit]

Type: bool

If set, forces wave data to be decompressed during playback instead of upfront on platforms that have a choice.

bLoopingSound[edit]

Type: bool

If set, the compressor does everything required to make this a seamlessly looping sound

Default value: True

CompressionQuality[edit]

Type: int

Platform agnostic compression quality. 1..100 with 1 being best compression and 100 being best quality

Default value: 40

Property group 'Info'[edit]

Duration[edit]

Type: float

Modifiers: editconst, const

Duration of sound in seconds.

NumChannels[edit]

Type: int

Modifiers: editconst, const

Number of channels of multichannel data; 1 or 2 for regular mono and stereo files

Pitch[edit]

Type: float

Modifiers: editconst, const

Playback pitch for sound 0.4 to 2.0

Default value: 1.0

SampleRate[edit]

Type: int

Modifiers: editconst, const

Cached sample rate for displaying in the tools

Volume[edit]

Type: float

Modifiers: editconst, const

Playback volume of sound 0 to 1

Default value: 0.75

Property group 'Subtitles'[edit]

bManualWordWrap[edit]

Type: bool

Modifiers: localized

TRUE if the subtitles have been split manually.

bMature[edit]

Type: bool

Modifiers: localized

TRUE if this sound is considered to contain mature content.

Comment[edit]

Type: string

Modifiers: localized

Provides contextual information for the sound to the translator.

Subtitles[edit]

Type: array<EngineTypes.SubtitleCue>

Modifiers: localized

Subtitle cues. If empty, use SpokenText as the subtitle. Will often be empty, as the contents of the subtitle is commonly identical to what is spoken.

Property group 'TTS'[edit]

bUseTTS[edit]

Type: bool

Set to true to speak SpokenText using TTS

SpokenText[edit]

Type: string

Modifiers: localized

A localized version of the text that is actually spoken in the audio.

TTSSpeaker[edit]

Type: AudioDevice.ETTSSpeaker

Speaker to use for TTS

Internal variables[edit]

bDynamicResource[edit]

Type: bool

Modifiers: transient, const

Whether to free the resource data after it has been uploaded to the hardware

ChannelOffsets[edit]

Type: array<int>

Modifiers: const

Offsets into the bulk data for the source wav data

ChannelSizes[edit]

Type: array<int>

Modifiers: const

Sizes of the bulk data for the source wav data

CompressedPCData[edit]

Type: Object.UntypedBulkData_Mirror{FByteBulkData}

Modifiers: native, const

Cached ogg vorbis data.

CompressedPS3Data[edit]

Type: Object.UntypedBulkData_Mirror{FByteBulkData}

Modifiers: native, const

Cached cooked PS3 data to speed up iteration times.

CompressedXbox360Data[edit]

Type: Object.UntypedBulkData_Mirror{FByteBulkData}

Modifiers: native, const

Cached cooked Xbox 360 data to speed up iteration times.

DecompressionType[edit]

Type: EDecompressionType

Modifiers: transient, const

Type of buffer this wave uses. Set once on load

LocalizedSubtitles[edit]

Type: array<EngineTypes.LocalizedSubtitle>

The array of the subtitles for each language. Generated at cook time. The index for a specific language extenstion can be retrieved via the Localization_GetLanguageExtensionIndex function in UnMisc.cpp.

RawData[edit]

Type: Object.UntypedBulkData_Mirror{FByteBulkData}

Modifiers: native, const

Uncompressed wav data 16 bit in mono or stereo - stereo not allowed for multichannel data

RawPCMData[edit]

Type: pointer{BYTE}

Modifiers: native, const

Pointer to 16 bit PCM data - used to decompress data to and preview sounds

RawPCMDataSize[edit]

Type: int

Modifiers: const

Size of RawPCMData, or what RawPCMData would be if the sound was fully decompressed

ResourceData[edit]

Type: pointer{BYTE}

Modifiers: native, const

Memory containing the data copied from the compressed bulk data

ResourceID[edit]

Type: int

Modifiers: transient, const

Resource index to cross reference with buffers

ResourceSize[edit]

Type: int

Modifiers: transient, const

Size of resource copied from the bulk data

VorbisDecompressor[edit]

Type: pointer{FAsyncVorbisDecompress}

Modifiers: native, const

Async worker that decompresses the vorbis data on a different thread

Enums[edit]

EDecompressionType[edit]

DTYPE_Setup 
DTYPE_Invalid 
DTYPE_Preview 
DTYPE_Native 
DTYPE_RealTime 
DTYPE_Xenon