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UE3:FontImportOptions (UDK)
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(Redirected from UE3:EFontImportCharacterSet (UDK))
Object >> FontImportOptions |
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Properties[edit]
Property group 'FontImportOptions'[edit]
Data[edit]
Type: FontImportOptionsData
The actual data for this object. We wrap it in a struct so that we can copy it around between objects.
Default value:
Member | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableAntialiasing | True | ||||||||||
bIncludeASCIIRange | True | ||||||||||
DistanceFieldScaleFactor | 16 | ||||||||||
FontName | "Arial" | ||||||||||
ForegroundColor |
|
||||||||||
Height | 16.0 | ||||||||||
TexturePageMaxHeight | 256 | ||||||||||
TexturePageWidth | 256 | ||||||||||
XPadding | 1 | ||||||||||
YPadding | 1 |
Enums[edit]
EFontImportCharacterSet[edit]
Font character set type for importing TrueType fonts
- FontICS_Default
- FontICS_Ansi
- FontICS_Symbol
Structs[edit]
FontImportOptionsData[edit]
Modifiers: native
Font import options
- string FontName
- Name of the typeface for the font to import
- float Height
- Height of font (point size)
- bool bEnableAntialiasing
- Whether the font should be antialiased or not. Usually you should leave this enabled.
- bool bEnableBold
- Whether the font should be generated in bold or not
- bool bEnableItalic
- Whether the font should be generated in italics or not
- bool bEnableUnderline
- Whether the font should be generated with an underline or not
- bool bAlphaOnly
- if TRUE then forces PF_G8 and only maintains Alpha value and discards color
- EFontImportCharacterSet CharacterSet
- Character set for this font
- string Chars
- Explicit list of characters to include in the font
- string UnicodeRange
- Range of Unicode character values to include in the font. You can specify ranges using hyphens and/or commas (e.g. '400-900')
- string CharsFilePath
- Path on disk to a folder where files that contain a list of characters to include in the font
- string CharsFileWildcard
- File mask wildcard that specifies which files within the CharsFilePath to scan for characters in include in the font
- bool bCreatePrintableOnly
- Skips generation of glyphs for any characters that are not considered 'printable'
- bool bIncludeASCIIRange
- When specifying a range of characters and this is enabled, forces ASCII characters (0 thru 255) to be included as well
- Object.LinearColor ForegroundColor
- Color of the foreground font pixels. Usually you should leave this white and instead use the UI Styles editor to change the color of the font on the fly
- bool bEnableDropShadow
- Enables a very simple, 1-pixel, black colored drop shadow for the generated font
- int TexturePageWidth
- Horizontal size of each texture page for this font in pixels
- int TexturePageMaxHeight
- The maximum vertical size of a texture page for this font in pixels. The actual height of a texture page may be less than this if the font can fit within a smaller sized texture page.
- int XPadding
- Horizontal padding between each font character on the texture page in pixels
- int YPadding
- Vertical padding between each font character on the texture page in pixels
- int ExtendBoxTop
- How much to extend the top of the UV coordinate rectangle for each character in pixels
- int ExtendBoxBottom
- How much to extend the bottom of the UV coordinate rectangle for each character in pixels
- int ExtendBoxRight
- How much to extend the right of the UV coordinate rectangle for each character in pixels
- int ExtendBoxLeft
- How much to extend the left of the UV coordinate rectangle for each character in pixels
- bool bEnableLegacyMode
- Enables legacy font import mode. This results in lower quality antialiasing and larger glyph bounds, but may be useful when debugging problems
- int Kerning
- The initial horizontal spacing adjustment between rendered characters. This setting will be copied directly into the generated Font object's properties.
- bool bUseDistanceFieldAlpha
- If TRUE then the alpha channel of the font textures will store a distance field instead of a color mask
- int DistanceFieldScaleFactor
- Scale factor determines how big to scale the font bitmap during import when generating distance field values
Note that higher values give better quality but importing will take much longer.
Default values:
Property | Value | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
bEnableAntialiasing | False | ||||||||||
bIncludeASCIIRange | False | ||||||||||
CharacterSet | FontICS_Default | ||||||||||
DistanceFieldScaleFactor | 16 | ||||||||||
FontName | "Arial" | ||||||||||
ForegroundColor |
|
||||||||||
Height | 16.0 | ||||||||||
TexturePageMaxHeight | 256 | ||||||||||
TexturePageWidth | 256 | ||||||||||
XPadding | 1 | ||||||||||
YPadding | 1 |